Dragon, Astral Very young

Medium Dragon (Extraplanar) — CR 5

()Updated 3.5

Dragon, Astral Very young is a D&D 3.5 monster from —. CR 5, HD 8d12 (52 hp).

Hit Dice
8d12 (52 hp)
Initiative
+1
Speed
land 20 ft, 20 ft., fly 100 ft. (average)
Base Attack / Grapple
+8/+13
Attack
1 bite +8, 2 claws +3, 2 wings +3, 1 tail slap +3
STR
13
DEX
13
CON
10
INT
14
WIS
15
CHA
14
Fort / Ref / Will
+6 / +7 / +8
Challenge Rating
5
Alignment
Always neutral
Organization
Solitary (1 dragon, any age), clutch (1d4+1 wyrmlings, very young, young, juvenile, or young adults), family (pair of mature adults and 1d4+1 offspring)
Treasure
Triple Standard
Level Adjustment
+5

Special Abilities

Breath WeaponAstral FamiliarityDetect Extraplanar
Creatures within the cone of dust take the damage listed from a storm of scouring astral wind that flays the skin like a sandstorm. A Reflex save halves the damage. Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.

Description

Creatures within the cone of dust take the damage listed from a storm of scouring astral wind that flays the skin like a sandstorm. A Reflex save halves the damage. Extraplanar Subtype A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.