Dragon, Amethyst Old
Huge Dragon (Earth) — CR 18
Dragon, Amethyst Old is a D&D 3.5 monster from —. CR 18, HD 27d12+162 (337 hp).
- Hit Dice
- 27d12+162 (337 hp)
- Initiative
- +1
- Speed
- land 40 ft, 40 ft., fly 150 ft. (poor), burrow 20 ft., swim 10 ft.
- Base Attack / Grapple
- +27/+45
- Attack
- 1 Bite +35, 2 claws +30, 2 wings +30, 1 Tail Slap +30, 1 crush +30 melee; Breath +35 ranged
- STR
- 31
- DEX
- 12
- CON
- 23
- INT
- 18
- WIS
- 19
- CHA
- 18
- Fort / Ref / Will
- +21 / +15 / +19
- Challenge Rating
- 18
- Alignment
- Always neutral
- Organization
- Solitary, pair, or family (1-2 and 2-5 offspring)
- Treasure
- Double Standard
- Level Adjustment
- +29
- Spell Resistance
- 24
Special Abilities
Description
Bite: The dragon can use its bite snatch opponents. Bite attacks use the full attack bonus.
Claw: The dragon can use its claws to snatch opponents. Claw attacks are at -5 to the attack bonus.
Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks are at -5 to the attack bonus.
Tail Slap: The dragon can slap one opponent each round with its tail. A tail slap is at -5 to the attack bonus.
Crush: A flying or jumping dragon of at least Huge size can land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more sizes smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents). A crush attack affects as many creatures as can fit under the dragon's body. Creatures in the affected area must succeed at a Reflex save against a DC 29 or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take crush damage each round if they don't escape.
A potentially affected creature that succeeds at a Will save (DC 27) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.
Dragons ignore the frightful presence of other dragons.
Blindsight (Ex): A dragon can ascertain creatures by non-visual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 240 feet.
Earth Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.