Dracolich, Ancient Blue
Gargantuan Undead — CR 23
- Hit Dice
- 33d12 (214 hp)
- Initiative
- +0
- Speed
- 40 ft, 40 ft., burrow 20 ft., fly 200 ft. (clumsy)
- Armor Class
- 40, touch 8, flat-footed 42
- Base Attack / Grapple
- +33/+57
- Attack
- Bite +41 melee Full Attack: Bite +41 melee and 2 claws +36 melee and 2 wings +36 melee and tail slap +36 melee
- STR
- 35
- DEX
- 10
- INT
- 20
- WIS
- 21
- CHA
- 22
- Fort / Ref / Will
- +18 / +18 / +23
- Challenge Rating
- 23
- Alignment
- Lawful evil
- Spell Resistance
- 30
Special Abilities
DR 15/magic and 5/bludgeoningBreath weaponcontrol undeadcreate/destroy watercrushfrightful presenceparalyzing gazeparalyzing touchrendsnatchspell-like abilitiesspellstail sweep
Feats
Dracolich, Ancient Blue* (CR 23)
Gargantuan Undead
Alignment: Lawful evil
Initiative: +0; Senses: blindsense 60 ft., darkvision 120 ft., keen senses, low-light vision, Spot +41, and listen +41
Hit Dice: 33d12 (214 hp); DR: 15/magic and 5/bludgeoning
Fort +18, Ref +18, Will +23 Speed: 40 ft., burrow 20 ft., fly 200 ft. (clumsy)
Space: 20 ft./15 ft.
Base Attack +33; Grapple +57
Attack: Bite +41 melee
Full Attack: Bite +41 melee and 2 claws +36 melee and 2 wings +36 melee and tail slap +36 melee
Damage: Bite 4d6+12), claws 2d8+6, wings 2d6+6, tail slap 2d8+18
Special Attacks/Actions: Breath weapon, control undead, create/destroy water, crush, frightful presence, paralyzing gaze, paralyzing touch, rend, snatch, spell-like abilities, spells, tail sweep Abilities: Str 35, Dex 10, Con -, Int 20, Wis 21, Cha 22
Special Qualities: immunity to cold, electricity, magic sleep effects, polymorph, and paralysis, invulnerability, SR 30, undead traits
Feats: Blind-fight; Combat Expertise; Extend Spell; Flyby Attack; Hover; Improved Maneuverability; Large and in Charge; Power Attack; Recover Breath; Rend; Shape Breath; Snatch
Skills: Bluff +42, Concentration +27, Diplomacy +46, Disguise +6 (+8 acting), Gather Information +8, Hide +19, Intimidate +44, Knowledge (arcana) +24, Knowledge (geography) +15, Knowledge (history) +15, Knowledge (local) +15, Knowledge (nature) +15, Knowledge (religion) +15, Search +41, Sense Motive +41, Spellcraft +43, Spot +41, Survival +5 (+7 above ground natural environments, avoiding getting lost, following tracks), and listen +41
Advancement: 34-35 HD (Gargantuan) Climate/Terrain: Temperate deserts
Organization: Solitary
Treasure/Possessions: Triple standard
Description
Dracolich, Ancient Blue* (CR 23)
Gargantuan Undead
Alignment: Lawful evil
Initiative: +0; Senses: blindsense 60 ft., darkvision 120 ft., keen senses, low-light vision, Spot +41, and listen +41
Hit Dice: 33d12 (214 hp); DR: 15/magic and 5/bludgeoning
Fort +18, Ref +18, Will +23 Speed: 40 ft., burrow 20 ft., fly 200 ft. (clumsy)
Space: 20 ft./15 ft.
Base Attack +33; Grapple +57
Attack: Bite +41 melee
Full Attack: Bite +41 melee and 2 claws +36 melee and 2 wings +36 melee and tail slap +36 melee
Damage: Bite 4d6+12), claws 2d8+6, wings 2d6+6, tail slap 2d8+18
Special Attacks/Actions: Breath weapon, control undead, create/destroy water, crush, frightful presence, paralyzing gaze, paralyzing touch, rend, snatch, spell-like abilities, spells, tail sweep Abilities: Str 35, Dex 10, Con -, Int 20, Wis 21, Cha 22
Special Qualities: immunity to cold, electricity, magic sleep effects, polymorph, and paralysis, invulnerability, SR 30, undead traits
Feats: Blind-fight; Combat Expertise; Extend Spell; Flyby Attack; Hover; Improved Maneuverability; Large and in Charge; Power Attack; Recover Breath; Rend; Shape Breath; Snatch
Skills: Bluff +42, Concentration +27, Diplomacy +46, Disguise +6 (+8 acting), Gather Information +8, Hide +19, Intimidate +44, Knowledge (arcana) +24, Knowledge (geography) +15, Knowledge (history) +15, Knowledge (local) +15, Knowledge (nature) +15, Knowledge (religion) +15, Search +41, Sense Motive +41, Spellcraft +43, Spot +41, Survival +5 (+7 above ground natural environments, avoiding getting lost, following tracks), and listen +41
Advancement: 34-35 HD (Gargantuan) Climate/Terrain: Temperate deserts
Organization: Solitary
Treasure/Possessions: Triple standard
Combat
Dracolich, Ancient Blue* (CR 23)
Gargantuan Undead
Alignment: Lawful evil
Initiative: +0; Senses: blindsense 60 ft., darkvision 120 ft., keen senses, low-light vision, Spot +41, and listen +41
Hit Dice: 33d12 (214 hp); DR: 15/magic and 5/bludgeoning
Fort +18, Ref +18, Will +23 Speed: 40 ft., burrow 20 ft., fly 200 ft. (clumsy)
Space: 20 ft./15 ft.
Base Attack +33; Grapple +57
Attack: Bite +41 melee
Full Attack: Bite +41 melee and 2 claws +36 melee and 2 wings +36 melee and tail slap +36 melee
Damage: Bite 4d6+12), claws 2d8+6, wings 2d6+6, tail slap 2d8+18
Special Attacks/Actions: Breath weapon, control undead, create/destroy water, crush, frightful presence, paralyzing gaze, paralyzing touch, rend, snatch, spell-like abilities, spells, tail sweep Abilities: Str 35, Dex 10, Con -, Int 20, Wis 21, Cha 22
Special Qualities: immunity to cold, electricity, magic sleep effects, polymorph, and paralysis, invulnerability, SR 30, undead traits
Feats: Blind-fight; Combat Expertise; Extend Spell; Flyby Attack; Hover; Improved Maneuverability; Large and in Charge; Power Attack; Recover Breath; Rend; Shape Breath; Snatch
Skills: Bluff +42, Concentration +27, Diplomacy +46, Disguise +6 (+8 acting), Gather Information +8, Hide +19, Intimidate +44, Knowledge (arcana) +24, Knowledge (geography) +15, Knowledge (history) +15, Knowledge (local) +15, Knowledge (nature) +15, Knowledge (religion) +15, Search +41, Sense Motive +41, Spellcraft +43, Spot +41, Survival +5 (+7 above ground natural environments, avoiding getting lost, following tracks), and listen +41
Advancement: 34-35 HD (Gargantuan) Climate/Terrain: Temperate deserts
Organization: Solitary
Treasure/Possessions: Triple standard