Doppelganger, Greater
Medium Monstrous Humanoid (Shapechanger) — CR 12
Doppelganger, Greater is a D&D 3.5 monster from —. CR 12, HD 9d8+9 (49 hp).
- Hit Dice
- 9d8+9 (49 hp)
- Initiative
- +3
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +9/+10
- Attack
- 2 slams +10 melee; or rapier +10/+5 melee
- Full Attack
- 2 slams +10 melee; or rapier +10/+5 melee
- STR
- 12
- DEX
- 17
- CON
- 12
- INT
- 17
- WIS
- 17
- CHA
- 13
- Fort / Ref / Will
- +7 / +4 / +11
- Challenge Rating
- 12
- Alignment
- Usually neutral evil
- Organization
- Solitary
- Treasure
- Double standard
- Level Adjustment
- +4
Special Abilities
Polymorph RendAlter SelfConsume IdentityImmunitiesMagic Item Use
Feats
Description
Detect Thoughts (Su): A greater doppelganger can continuously detect thoughts as the spell cast by an 18th-level sorcerer (save DC 15). It can suppress or resume this ability as a free action.
When in its natural form or the guise of someone unarmed, a doppelganger strikes with its powerful fists. In the shape of a warrior or other armed person, it attacks with whatever weapon is appropriate. In such cases, it uses its detect thoughts ability to employ the same tactics and strategies as the person it is impersonating.
Shapechanger Subtype
A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype.
Traits: A shapechanger possesses the following traits (unless otherwise noted in a creature's entry).
Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description.Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.