Doppelganger

Medium Monstrous Humanoid (Shapechanger) — CR 3

Monster Manual v.3.5 (MM), p. 673.5
Hit Dice
4d8+4 (22 hp)
Initiative
+1
Speed
Land 30 ft
Armor Class
15, touch 11, flat-footed 14
Base Attack / Grapple
+4/+5
Attack
Slam +5 melee (1d6+1)
Full Attack
Slam +5 melee (1d6+1)
STR
12
DEX
13
CON
12
INT
13
WIS
14
CHA
13
Fort / Ref / Will
+4 / +5 / +6
Challenge Rating
3
Alignment
Usually Neutral
Organization
Solitary, pair, or gang (3–6)
Treasure
Double standard
Environment
Any
Level Adjustment
+4

Special Abilities

Detect ThoughtsChange ShapeImmunity to SleepImmunity to Charm

Feats

This gaunt, gray-skinned humanoid has long, gangly limbs and a bulbous head with large, octopoid eyes. Its face is otherwise blank and featureless.

Description

Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less humanoid, but slender and frail, with gangly limbs and half-formed features. The flesh is pale and hairless. Its large, bulging eyes are yellow with slitted pupils.

A doppelganger’s appearance is deceiving even when it’s in its true form. A doppelganger is hardy, with a natural agility not in keeping with its frail appearance.

Because they can take the shape of any humanoid between 4 and 8 feet tall, doppelgangers are natural spies and assassins. They can sneak past sentries, slip into secured places, and fool even lovers or close friends. They are cunning and patient, willing to wait until an opportunity presents itself instead of attacking rashly.

Doppelgangers make excellent use of their natural mimicry to stage ambushes, bait traps, and infiltrate humanoid society. Although not usually evil, they are interested only in themselves and regard all others as playthings to be manipulated and deceived.

It is natural form a doppelganger is about 5-1/2 feet tall and weighs about 150 pounds.

Combat

When in its natural form, a doppelganger strikes with its powerful fists. In the shape of a warrior or some other armed person, it attacks with whatever weapon is appropriate. In such cases, it uses its detect thoughts ability to employ the same tactics and strategies as the person it is impersonating.

Detect Thoughts (Su): A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 13 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.

Change Shape (Su): A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.

Skills: A doppelganger has a +4 racial bonus on Bluff and Disguise checks.

*When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent’s mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.