Dolgrue
Large Aberration — CR 4
Dolgrue is a D&D 3.5 monster from —. CR 4, HD 6d8+33 (60 hp).
- Hit Dice
- 6d8+33 (60 hp)
- Initiative
- +0
- Speed
- land 40 ft, 40 ft.
- Base Attack / Grapple
- +4/+14
- Attack
- 2 claws +9 melee and bite +7 melee
- STR
- 22
- DEX
- 11
- CON
- 20
- INT
- 5
- WIS
- 12
- CHA
- 7
- Fort / Ref / Will
- +7 / +2 / +6
- Challenge Rating
- 4
- Alignment
- Usually chaotic evil
- Organization
- Solitary or band (around 20)
- Treasure
- Half standard
- Level Adjustment
- +5
- Spell Resistance
- 18
Special Abilities
PainImproved GrabRake
Feats
Description
Strategy and Tactics
Dolgrues revel in the chaos of battle, grabbing foes in their claws and tearing them to pieces. They are incapable of complex strategy and rarely listen to the commands of their superiors unless magically compelled to do so.