Direguard
Medium Undead — CR 3
Direguard is a D&D 3.5 monster from —. CR 3, HD 6d12 (39 hp).
- Hit Dice
- 6d12 (39 hp)
- Initiative
- +0
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +3/+7
- Attack
- Claw +7 melee or masterwork longsword +8 melee
- Full Attack
- 2 claws +7 melee or masterwork longsword +8 melee and claw +2 melee
- STR
- 18
- DEX
- 11
- INT
- 11
- WIS
- 12
- CHA
- 13
- Fort / Ref / Will
- +2 / +2 / +6
- Challenge Rating
- 3
- Alignment
- Always neutral evil
- Organization
- Solitary, pair, or squad (3-10)
- Treasure
- Standard
- Level Adjustment
- +3
Special Abilities
Magic MissileBlinkForce ArmorSee Invisibility
Feats
Description
Like a baneguard, a direguard can fight with any weapon or strike with its hands.
A Thayan improvement on the original baneguard, the direguard has both a more sinister appearance and greater magical powers than its lesser cousin. A direguard is surrounded by a shadowy, translucent field of force resembling black armor and red flames smoldering in its eye sockets.
A cleric of at least 16th level can create a direguard using the create undead spell.