Direguard

Medium Undead — CR 3

()Updated 3.5

Direguard is a D&D 3.5 monster from —. CR 3, HD 6d12 (39 hp).

Hit Dice
6d12 (39 hp)
Initiative
+0
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+3/+7
Attack
Claw +7 melee or masterwork longsword +8 melee
Full Attack
2 claws +7 melee or masterwork longsword +8 melee and claw +2 melee
STR
18
DEX
11
INT
11
WIS
12
CHA
13
Fort / Ref / Will
+2 / +2 / +6
Challenge Rating
3
Alignment
Always neutral evil
Organization
Solitary, pair, or squad (3-10)
Treasure
Standard
Level Adjustment
+3

Special Abilities

Magic MissileBlinkForce ArmorSee Invisibility

Feats

Like a baneguard, a direguard can fight with any weapon or strike with its hands. A Thayan improvement on the original baneguard, the direguard has both a more sinister appearance and greater magical powers than its lesser cousin. A direguard is surrounded by a shadowy, translucent field of force resembling black armor and red flames smoldering in its eye sockets. A cleric of at least 16th level can create a direguard using the create undead spell.

Description

Like a baneguard, a direguard can fight with any weapon or strike with its hands. A Thayan improvement on the original baneguard, the direguard has both a more sinister appearance and greater magical powers than its lesser cousin. A direguard is surrounded by a shadowy, translucent field of force resembling black armor and red flames smoldering in its eye sockets. A cleric of at least 16th level can create a direguard using the create undead spell.