Dire Wereboar Hill Giant (Hybrid Form)*
Large Giant (Giant, Shapechanger) — CR 11
Dire Wereboar Hill Giant (Hybrid Form)* is a D&D 3.5 monster from —. CR 11, HD 12d8+51 plus 7d8+49.
- Hit Dice
- 12d8+51 plus 7d8+49
- Initiative
- -1
- Speed
- land 40 ft, 40 ft.
- Base Attack / Grapple
- +14/+33
- Attack
- Gore +28 melee
- Full Attack
- Gore +28 melee
- STR
- 41
- DEX
- 8
- CON
- 25
- INT
- 6
- WIS
- 12
- CHA
- 7
- Fort / Ref / Will
- +20 / +8 / +12
- Challenge Rating
- 11
- Alignment
- Always neutral
- Organization
- Solitary, pair, brood (3-4), or troupe (2-4 plus 1-4 dire boars)
- Treasure
- Standard
- Level Adjustment
- +7
Special Abilities
Alternate FormBoar EmpathyCurse of LycanthropyFerocity
Feats
Description
Dire wereboars anger quickly. They usually begin a battle in giant form, then switch to hybrid form to take advantage of their immense strength in that shape. They like to use their Improved Bull Rush and Improved Sunder feats to shove opponents around and smash their weapons and shields.
Shapechanger Subtype
A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype.
Traits: A shapechanger possesses the following traits (unless otherwise noted in a creature's entry).
Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description.Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.