Dire Tiger, Vivacious
Large Outsider (Augmented Animal, Extraplanar, Incorporeal) — CR 11
- Hit Dice
- 16d8+64 (136 hp)
- Initiative
- +2
- Speed
- 40 ft, 40 ft., fly 40 ft. (perfect)
- Armor Class
- 12, touch 12, flat-footed 10
- Base Attack / Grapple
- +12/+16
- Attack
- Claw +10 melee or +15 positive energy ray Full Attack: 2 claws +10 melee (2d4 against ethereal foes and bite +4 melee, or +15 positive energy ray
- DEX
- 15
- CON
- 19
- INT
- 3
- WIS
- 12
- CHA
- 12
- Fort / Ref / Will
- +13 / +12 / +11
- Challenge Rating
- 11
- Alignment
- Always neutral
- Spell Resistance
- 31
Special Abilities
Improved grabpouncerake 2d4 (against ethereal foes)
Feats
Dire Tiger, Vivacious* (CR 11)
Large Outsider (Augmented Animal, Extraplanar, and Incorporeal)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +6, and Spot +7
Hit Dice: 16d8+64 (136 hp)
Fort +13, Ref +12, Will +11 Speed: 40 ft., fly 40 ft. (perfect)
Space: 10 ft./5 ft.
Base Attack +12; Grapple +16
Attack: Claw +10 melee or +15 positive energy ray
Full Attack: 2 claws +10 melee (2d4 against ethereal foes and bite +4 melee, or +15 positive energy ray
Damage: 2 claws 2d4 against ethereal foes, bite 2d6+4 against ethereal foes, positive energy ray 1d4+1 positive energy
Special Attacks/Actions: Improved grab, pounce, rake 2d4 (against ethereal foes) Abilities: Str -, Dex 15, Con 19, Int 3, Wis 12, Cha 12
Special Qualities: Fast healing 5, outsider traits, positive adaptation, positive energy aura, SR 31 against negative energy effects
Feats: Alertness; Improved Natural Attack (claw); Improved Critical (positive energy ray); Run; Stealthy; Weapon Focus (positive energy ray)
Skills: Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, and Swim +10
Advancement: 17-32 HD (Large); 33-48 (Huge) Climate/Terrain: Positive Energy Plane
Organization: Solitary
Treasure/Possessions: None
Description
Dire Tiger, Vivacious* (CR 11)
Large Outsider (Augmented Animal, Extraplanar, and Incorporeal)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +6, and Spot +7
Hit Dice: 16d8+64 (136 hp)
Fort +13, Ref +12, Will +11 Speed: 40 ft., fly 40 ft. (perfect)
Space: 10 ft./5 ft.
Base Attack +12; Grapple +16
Attack: Claw +10 melee or +15 positive energy ray
Full Attack: 2 claws +10 melee (2d4 against ethereal foes and bite +4 melee, or +15 positive energy ray
Damage: 2 claws 2d4 against ethereal foes, bite 2d6+4 against ethereal foes, positive energy ray 1d4+1 positive energy
Special Attacks/Actions: Improved grab, pounce, rake 2d4 (against ethereal foes) Abilities: Str -, Dex 15, Con 19, Int 3, Wis 12, Cha 12
Special Qualities: Fast healing 5, outsider traits, positive adaptation, positive energy aura, SR 31 against negative energy effects
Feats: Alertness; Improved Natural Attack (claw); Improved Critical (positive energy ray); Run; Stealthy; Weapon Focus (positive energy ray)
Skills: Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, and Swim +10
Advancement: 17-32 HD (Large); 33-48 (Huge) Climate/Terrain: Positive Energy Plane
Organization: Solitary
Treasure/Possessions: None
Combat
Dire Tiger, Vivacious* (CR 11)
Large Outsider (Augmented Animal, Extraplanar, and Incorporeal)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +6, and Spot +7
Hit Dice: 16d8+64 (136 hp)
Fort +13, Ref +12, Will +11 Speed: 40 ft., fly 40 ft. (perfect)
Space: 10 ft./5 ft.
Base Attack +12; Grapple +16
Attack: Claw +10 melee or +15 positive energy ray
Full Attack: 2 claws +10 melee (2d4 against ethereal foes and bite +4 melee, or +15 positive energy ray
Damage: 2 claws 2d4 against ethereal foes, bite 2d6+4 against ethereal foes, positive energy ray 1d4+1 positive energy
Special Attacks/Actions: Improved grab, pounce, rake 2d4 (against ethereal foes) Abilities: Str -, Dex 15, Con 19, Int 3, Wis 12, Cha 12
Special Qualities: Fast healing 5, outsider traits, positive adaptation, positive energy aura, SR 31 against negative energy effects
Feats: Alertness; Improved Natural Attack (claw); Improved Critical (positive energy ray); Run; Stealthy; Weapon Focus (positive energy ray)
Skills: Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, and Swim +10
Advancement: 17-32 HD (Large); 33-48 (Huge) Climate/Terrain: Positive Energy Plane
Organization: Solitary
Treasure/Possessions: None