Dire Tiger, Vivacious

Large Outsider (Augmented Animal, Extraplanar, Incorporeal) — CR 11

Realmshelps (RH)3.5
Hit Dice
16d8+64 (136 hp)
Initiative
+2
Speed
40 ft, 40 ft., fly 40 ft. (perfect)
Armor Class
12, touch 12, flat-footed 10
Base Attack / Grapple
+12/+16
Attack
Claw +10 melee or +15 positive energy ray Full Attack: 2 claws +10 melee (2d4 against ethereal foes and bite +4 melee, or +15 positive energy ray
DEX
15
CON
19
INT
3
WIS
12
CHA
12
Fort / Ref / Will
+13 / +12 / +11
Challenge Rating
11
Alignment
Always neutral
Spell Resistance
31

Special Abilities

Improved grabpouncerake 2d4 (against ethereal foes)

Feats

Dire Tiger, Vivacious* (CR 11)

Large Outsider (Augmented Animal, Extraplanar, and Incorporeal)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +6, and Spot +7

AC: 12 (-1 size, +2 Dex, +1 deflection), touch 12, flat-footed 10
Hit Dice: 16d8+64 (136 hp)
Fort +13, Ref +12, Will +11 Speed: 40 ft., fly 40 ft. (perfect)
Space: 10 ft./5 ft.
Base Attack +12; Grapple +16
Attack: Claw +10 melee or +15 positive energy ray
Full Attack: 2 claws +10 melee (2d4 against ethereal foes and bite +4 melee, or +15 positive energy ray
Damage: 2 claws 2d4 against ethereal foes, bite 2d6+4 against ethereal foes, positive energy ray 1d4+1 positive energy
Special Attacks/Actions: Improved grab, pounce, rake 2d4 (against ethereal foes) Abilities: Str -, Dex 15, Con 19, Int 3, Wis 12, Cha 12
Special Qualities: Fast healing 5, outsider traits, positive adaptation, positive energy aura, SR 31 against negative energy effects
Feats: Alertness; Improved Natural Attack (claw); Improved Critical (positive energy ray); Run; Stealthy; Weapon Focus (positive energy ray)
Skills: Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, and Swim +10
Advancement: 17-32 HD (Large); 33-48 (Huge) Climate/Terrain: Positive Energy Plane
Organization: Solitary
Treasure/Possessions: None

Description

Dire Tiger, Vivacious* (CR 11)

Large Outsider (Augmented Animal, Extraplanar, and Incorporeal)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +6, and Spot +7

AC: 12 (-1 size, +2 Dex, +1 deflection), touch 12, flat-footed 10
Hit Dice: 16d8+64 (136 hp)
Fort +13, Ref +12, Will +11 Speed: 40 ft., fly 40 ft. (perfect)
Space: 10 ft./5 ft.
Base Attack +12; Grapple +16
Attack: Claw +10 melee or +15 positive energy ray
Full Attack: 2 claws +10 melee (2d4 against ethereal foes and bite +4 melee, or +15 positive energy ray
Damage: 2 claws 2d4 against ethereal foes, bite 2d6+4 against ethereal foes, positive energy ray 1d4+1 positive energy
Special Attacks/Actions: Improved grab, pounce, rake 2d4 (against ethereal foes) Abilities: Str -, Dex 15, Con 19, Int 3, Wis 12, Cha 12
Special Qualities: Fast healing 5, outsider traits, positive adaptation, positive energy aura, SR 31 against negative energy effects
Feats: Alertness; Improved Natural Attack (claw); Improved Critical (positive energy ray); Run; Stealthy; Weapon Focus (positive energy ray)
Skills: Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, and Swim +10
Advancement: 17-32 HD (Large); 33-48 (Huge) Climate/Terrain: Positive Energy Plane
Organization: Solitary
Treasure/Possessions: None

Combat

Dire Tiger, Vivacious* (CR 11)

Large Outsider (Augmented Animal, Extraplanar, and Incorporeal)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +6, and Spot +7

AC: 12 (-1 size, +2 Dex, +1 deflection), touch 12, flat-footed 10
Hit Dice: 16d8+64 (136 hp)
Fort +13, Ref +12, Will +11 Speed: 40 ft., fly 40 ft. (perfect)
Space: 10 ft./5 ft.
Base Attack +12; Grapple +16
Attack: Claw +10 melee or +15 positive energy ray
Full Attack: 2 claws +10 melee (2d4 against ethereal foes and bite +4 melee, or +15 positive energy ray
Damage: 2 claws 2d4 against ethereal foes, bite 2d6+4 against ethereal foes, positive energy ray 1d4+1 positive energy
Special Attacks/Actions: Improved grab, pounce, rake 2d4 (against ethereal foes) Abilities: Str -, Dex 15, Con 19, Int 3, Wis 12, Cha 12
Special Qualities: Fast healing 5, outsider traits, positive adaptation, positive energy aura, SR 31 against negative energy effects
Feats: Alertness; Improved Natural Attack (claw); Improved Critical (positive energy ray); Run; Stealthy; Weapon Focus (positive energy ray)
Skills: Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, and Swim +10
Advancement: 17-32 HD (Large); 33-48 (Huge) Climate/Terrain: Positive Energy Plane
Organization: Solitary
Treasure/Possessions: None