Dinosaur, Tyrannosaurus
Huge Animal — CR 8
- Hit Dice
- 18d8+99 (180 hp)
- Initiative
- +1
- Speed
- Land 40 ft
- Armor Class
- 14, touch 9, flat-footed 13
- Base Attack / Grapple
- +13/+30
- Attack
- Bite +20 melee (3d6+13)
- Full Attack
- Bite +20 melee (3d6+13)
- STR
- 28
- DEX
- 12
- CON
- 21
- INT
- 2
- WIS
- 15
- CHA
- 10
- Fort / Ref / Will
- +16 / +12 / +8
- Challenge Rating
- 8
- Alignment
- Always Neutral
- Organization
- Solitary or pair
- Treasure
- None
- Environment
- Plains
- Level Adjustment
- —
Special Abilities
Feats
This towering predator has an enormous head and a mouth full of dagger-sized teeth. It stands on two powerful legs and has only vestigial forelimbs.
Description
Dinosaurs, or terrible lizards, are ancient beasts that may be related to dragons.
Among the traits that predatory dinosaurs share with many dragons are sharp teeth, a savage disposition, a well-developed sense of territory, and a ruthless capacity to hunt. Herbivorous dinosaurs usually are not aggressive unless wounded or defending their young, but may attack if startled or harassed.
Dinosaurs come in many sizes and shapes. Bigger varieties have drab coloration, while smaller dinosaurs have more colorful markings. Most dinosaurs have a pebbly skin texture.
Dinosaurs most often live in rugged or isolated areas that humanoids seldom visit: remote mountain valleys, inaccessible plateaus, tropical islands, and deep fens.
This ravenous creature is the most fearsome of all carnivorous dinosaurs.
Despite its enormous size and 6-ton weight, a tyrannosaurus is a swift runner. Its head is nearly 6 feet long, and its teeth are from 3 to 6 inches in length. It is slightly more than 30 feet long from nose to tail.
A tyrannosaurus eats almost anything it can sink its teeth into, and spends a great deal of its time scavenging for carrion and chasing smaller carnivores away from their kills.
Combat
Dinosaurs take full advantage of their size and speed. The swift carnivores stalk prey, staying hidden in cover until they can get into charge range and rush to the attack. Herbivores frequently overrun and trample their opponents.
A tyrannosaurus pursues and eats just about anything it sees. Its tactics are simple—charge in and bite.
Improved Grab (Ex): To use this ability, a tyrannosaurus must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Swallow Whole (Ex): A tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaurus’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Huge tyrannosaurus’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.
Skills: A tyrannosaurus has a +2 racial bonus on Listen and Spot checks.