Devil, Erinyes
Medium Outsider (Baatezu, Evil, Extraplanar, Lawful) — CR 8
- Hit Dice
- 9d8+45 (85 hp)
- Initiative
- +5
- Speed
- Land 30 ft
- Armor Class
- 23, touch 15, flat-footed 18
- Base Attack / Grapple
- +9/+14
- Attack
- Longsword +14 melee (1d8+5/19-20) or +1 flaming composite longbow (+5 Str bonus) +15 ranged (1d8+6/13 plus 1d6 fire) or rope +14 ranged (entangle)
- Full Attack
- Longsword +14/+9 melee (1d8+5/19-20) or +1 flaming composite longbow (+5 Str bonus) +15/+10 ranged (1d8+6/13 plus 1d6 fire) or rope +14 ranged (entangle)
- STR
- 21
- DEX
- 21
- CON
- 21
- INT
- 14
- WIS
- 18
- CHA
- 20
- Fort / Ref / Will
- +11 / +11 / +10
- Challenge Rating
- 8
- Alignment
- Always Lawful-Evil
- Organization
- Solitary
- Treasure
- Standard, plus rope and +1 flaming composite longbow (+5 Str bonus)
- Environment
- Nine Hells of Baator
- Level Adjustment
- +7
- Spell Resistance
- 20
- Caster Level
- 12
Special Abilities
Feats
A fierce and beautiful woman, with a statuesque build and flawless skin, stands nearby. She has large, feathery wings and red, glowing eyes. She wields a longsword, and a shining red bow is strapped across her back.
Description
The scourge of humanity and the cosmos, devils are fiends from the Nine Hells of Baator, a lawful evil realm. Devils enjoy bullying those weaker than themselves and often attack good creatures just to gain a trophy or three. The most powerful devils occupy themselves with plots to seize power, wreck civilizations, and inflict misery upon mortals.
Many devils are surrounded by a fear aura, which they use to break up powerful groups and defeat opponents piecemeal. Devils with spell-like abilities use their illusion abilities to delude and confuse foes as much as possible. A favorite trick is to create illusory reinforcements; enemies can never be entirely sure if a threat is only a figment or real summoned devils joining the fray.
The most numerous devils are the baatezu, infamous for their strength, evil temperament, and ruthlessly efficient organization. Baatezu have a rigid caste system, in which authority derives not only from power but also from station. They occupy themselves mainly with extending their influence throughout the planes by corrupting mortals. Baatezu who further this goal are usually rewarded with improved stations.
Rumor in the underworld tells that the first erinyes were angels who fell from their lofty heights because of some temptation or misdeed. Now, the skies of the Nine Hells are litterered with their descendants. Erinyes serve as scouts, servants, and even concubines for powerful devils. Unlike other devils, erinyes appear attractive to humans, resembling very comely women or men. They’re not above taking advantage of being mistaken for the celestials that legend says they once were.
An erinyes is 6 feet tall in its natural form and weighs about 150 pounds.
Erinyes speak Infernal, Celestial, and Draconic.
Combat
Erinyes prefer to engage in combat from a distance. They use charm monster to distract or disorganize their opponents, then rain down fiery arrows from above.
An erinyes’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
See in Darkness (Su): Can see perfectly in darkness of any kind, even that created by a deeper darkness spell.
Entangle (Ex): Each erinyes carries a stout rope some 50 feet long that entangles opponents of any size as an animate rope spell (caster level 16th). An erinyes can hurl its rope 30 feet with no range penalty. Typically, an erinyes entangles a foe, lifts it into the air, and drops it from a great height.
Spell-Like Abilities: At will—greater teleport (self plus 50 pounds of objects only), charm monster (DC 19), minor image (DC 17), unholy blight (DC 19). Caster level 12th. The save DCs are Charisma-based.
Summon Devil (Sp): Once per day an erinyes can attempt to summon 2d10 lemures or 1d4 bearded devils with a 50% chance of success. This ability is the equivalent of a 3rd-level spell.
True Seeing (Su): Erinyes continuously use true seeing, as the spell (caster level 14th).