Desmodu

Large Monstrous Humanoid — CR 9

()Updated 3.5

Desmodu is a D&D 3.5 monster from —. CR 9, HD 12d8+48 (102 hp).

Hit Dice
12d8+48 (102 hp)
Initiative
+3
Speed
land 20 ft, 20 ft. (40 ft. when galloping), climb 30 ft.
Base Attack / Grapple
+12/+21
Attack
2 claws +16 melee and bite +14 melee, or masterwork notbora +15/+10/+5 melee and masterwork notbora +15 melee and bite +14 melee, or Large heavy lance +16/+11/+6 melee, or masterwork mighty composite longbow (+4 Str bonus) with masterwork arrows +16/+11/+6 ranged
STR
20
DEX
16
CON
18
INT
15
WIS
15
CHA
11
Fort / Ref / Will
+10 / +11 / +10
Challenge Rating
9
Alignment
Usually neutral good
Organization
Solitary, pair, company (4-7), troop (8-18 plus 1 leader of 2nd-5th level), colony (20-80 plus 5 3rd-level elders and 1 leader of 4th-6th level), or enclave (100-600 plus 10 3rd-level elders, 5 5th-level senior elders, and 1 leader of 5th-9th level)
Treasure
No coins, 1/2 goods, standard items, plus equipment
Level Adjustment
+2

Special Abilities

ScreechSonic AbilitiesWoundingBlindsightGallopSpeak with Bats

Feats

Desmodus use their sonic abilities to give themselves bonuses and their foes penalties. Their favorite melee weapon is the notbora, an exotic double weapon of their own invention. These creatures often rush into melee on all fours, using smokesticks to blind foes. They follow up by using the Quick Draw feat to draw their notboras and attack as they stand up. Desmodus also are fond of dropping down on opponents from the ceiling of a cavern, and they make full use of their superior reach in melee. Once battle is joined, they jump and tumble to bypass the foes' front line and attack opposing spellcasters or set up flanking attacks.

Description

Desmodus use their sonic abilities to give themselves bonuses and their foes penalties. Their favorite melee weapon is the notbora, an exotic double weapon of their own invention. These creatures often rush into melee on all fours, using smokesticks to blind foes. They follow up by using the Quick Draw feat to draw their notboras and attack as they stand up. Desmodus also are fond of dropping down on opponents from the ceiling of a cavern, and they make full use of their superior reach in melee. Once battle is joined, they jump and tumble to bypass the foes' front line and attack opposing spellcasters or set up flanking attacks.