Desiccator
Small Undead (Water) — CR 2
Desiccator is a D&D 3.5 monster from —. CR 2, HD 4d12 (26 hp).
- Hit Dice
- 4d12 (26 hp)
- Initiative
- +5
- Speed
- land 20 ft, 20 ft., swim 60 ft.
- Base Attack / Grapple
- +2/+1
- Attack
- Slam +6 melee
- Full Attack
- Slam +6 melee
- STR
- 16
- DEX
- 12
- INT
- 8
- WIS
- 11
- CHA
- 13
- Fort / Ref / Will
- +1 / +2 / +4
- Challenge Rating
- 2
- Alignment
- Always neutral evil
- Organization
- Solitary or gang (2-5)
- Treasure
- None
- Level Adjustment
- +3
Special Abilities
Desiccating BreatDesiccatorFatiguing TouchElemental Turning Vulnerability
Feats
Description
A desiccator opens combat with its breath weapon, seeking to weaken opponents' resistance to its fatiguing touch.
Desiccators are the dried-out undead remnants of creatures of elemental water. They long to quench their tremendous thirst with the precious fluids of living creatures.
Thanks to their withered forms, desiccators are sometimes mistaken for mummies, although they wear none of the wrappings common to those creatures. Cursed to remain forever bereft of the watery form it had in life, the desiccator envies and despises all living things.
Most desiccators stand about 4 feet tall but weigh only 30 to 40 pounds.
Water Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.