Demonically Fused Fire Elemental

Small Elemental (Fire) — CR 2

Realmshelps (RH)3.5
Hit Dice
2d8+2 (11 hp)
Initiative
+7
Speed
50 ft, 50 ft.
Armor Class
18, touch 15, flat-footed 14
Base Attack / Grapple
+1/-1
Attack
Slam +5 melee Full Attack: Slam +5 melee
STR
14
DEX
17
CON
12
INT
8
WIS
11
CHA
13
Fort / Ref / Will
+1 / +6 / +0
Challenge Rating
2
Alignment
Always chaotic evil
Spell Resistance
4

Special Abilities

Burn

Feats

Demonically Fused Fire Elemental* (CR 2)

Small Elemental (Fire)
Alignment: Always chaotic evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +2, and Spot +3

AC: 18 (+1 size, +3 Dex, +3 natural, +1 dodge), touch 15, flat-footed 14
Hit Dice: 2d8+2 (11 hp)
Fort +1, Ref +6, Will +0 Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -1
Attack: Slam +5 melee
Full Attack: Slam +5 melee
Damage: Slam 1d4+2 and 1d4 fire
Special Attacks/Actions: Burn Abilities: Str 14, Dex 17, Con 12, Int 8, Wis 11, Cha 13
Special Qualities: elemental traits, immunity to fire, cold resistance 5, haste, smite good, SR 4, vulnerability to cold
Feats: Dodge; Improved Initiative (b); Weapon Finesse
Skills: Listen +2 and Spot +3
Advancement: 3 HD (Small) Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: None

Description

Demonically Fused Fire Elemental* (CR 2)

Small Elemental (Fire)
Alignment: Always chaotic evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +2, and Spot +3

AC: 18 (+1 size, +3 Dex, +3 natural, +1 dodge), touch 15, flat-footed 14
Hit Dice: 2d8+2 (11 hp)
Fort +1, Ref +6, Will +0 Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -1
Attack: Slam +5 melee
Full Attack: Slam +5 melee
Damage: Slam 1d4+2 and 1d4 fire
Special Attacks/Actions: Burn Abilities: Str 14, Dex 17, Con 12, Int 8, Wis 11, Cha 13
Special Qualities: elemental traits, immunity to fire, cold resistance 5, haste, smite good, SR 4, vulnerability to cold
Feats: Dodge; Improved Initiative (b); Weapon Finesse
Skills: Listen +2 and Spot +3
Advancement: 3 HD (Small) Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: None

Combat

Demonically Fused Fire Elemental* (CR 2)

Small Elemental (Fire)
Alignment: Always chaotic evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +2, and Spot +3

AC: 18 (+1 size, +3 Dex, +3 natural, +1 dodge), touch 15, flat-footed 14
Hit Dice: 2d8+2 (11 hp)
Fort +1, Ref +6, Will +0 Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -1
Attack: Slam +5 melee
Full Attack: Slam +5 melee
Damage: Slam 1d4+2 and 1d4 fire
Special Attacks/Actions: Burn Abilities: Str 14, Dex 17, Con 12, Int 8, Wis 11, Cha 13
Special Qualities: elemental traits, immunity to fire, cold resistance 5, haste, smite good, SR 4, vulnerability to cold
Feats: Dodge; Improved Initiative (b); Weapon Finesse
Skills: Listen +2 and Spot +3
Advancement: 3 HD (Small) Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: None