Demonic Guardian Hound

Large Outsider (Chaotic, Evil, Fire) — CR 9

Realmshelps (RH)3.5
Hit Dice
12d8+60 (114 hp)
Initiative
+4
Speed
40 ft, 40 ft.
Armor Class
18, touch 9, flat-footed 18
Base Attack / Grapple
+9/+8
Attack
Touch +12 melee touch Full Attack: Touch +12 melee touch
STR
21
DEX
11
CON
21
INT
6
WIS
10
CHA
6
Fort / Ref / Will
+13 / +8 / +8
Challenge Rating
9
Alignment
Always chaotic evil

Special Abilities

Breath weapon (30-ft. cone of fire)

Feats

Demonic Guardian Hound* (CR 9)

Large Outsider (Chaotic, Evil, and Fire)
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: darkvision 90 ft., scent, Listen +17, and Spot +17

AC: 18 (-1 size, +9 natural), touch 9, flat-footed 18
Hit Dice: 12d8+60 (114 hp)
Fort +13, Ref +8, Will +8 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +8
Attack: Touch +12 melee touch
Full Attack: Touch +12 melee touch
Damage: Bite 2d6+5/19-20
Special Attacks/Actions: Breath weapon (30-ft. cone of fire) Abilities: Str 21, Dex 11, Con 21, Int 6, Wis 10, Cha 6
Special Qualities: fire subtype, outsider traits
Feats: Improved Critical (bite); Improved Initiative; Power Attack; Track; Weapon Focus (bite)
Skills: Hide +16, Listen +17, Move Silently +19, Search +5, Spot +17, and Survival +7
Advancement: - Climate/Terrain: Any land or underground
Organization: Solitary
Treasure/Possessions: None

Description

Demonic Guardian Hound* (CR 9)

Large Outsider (Chaotic, Evil, and Fire)
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: darkvision 90 ft., scent, Listen +17, and Spot +17

AC: 18 (-1 size, +9 natural), touch 9, flat-footed 18
Hit Dice: 12d8+60 (114 hp)
Fort +13, Ref +8, Will +8 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +8
Attack: Touch +12 melee touch
Full Attack: Touch +12 melee touch
Damage: Bite 2d6+5/19-20
Special Attacks/Actions: Breath weapon (30-ft. cone of fire) Abilities: Str 21, Dex 11, Con 21, Int 6, Wis 10, Cha 6
Special Qualities: fire subtype, outsider traits
Feats: Improved Critical (bite); Improved Initiative; Power Attack; Track; Weapon Focus (bite)
Skills: Hide +16, Listen +17, Move Silently +19, Search +5, Spot +17, and Survival +7
Advancement: - Climate/Terrain: Any land or underground
Organization: Solitary
Treasure/Possessions: None

Combat

Demonic Guardian Hound* (CR 9)

Large Outsider (Chaotic, Evil, and Fire)
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: darkvision 90 ft., scent, Listen +17, and Spot +17

AC: 18 (-1 size, +9 natural), touch 9, flat-footed 18
Hit Dice: 12d8+60 (114 hp)
Fort +13, Ref +8, Will +8 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +8
Attack: Touch +12 melee touch
Full Attack: Touch +12 melee touch
Damage: Bite 2d6+5/19-20
Special Attacks/Actions: Breath weapon (30-ft. cone of fire) Abilities: Str 21, Dex 11, Con 21, Int 6, Wis 10, Cha 6
Special Qualities: fire subtype, outsider traits
Feats: Improved Critical (bite); Improved Initiative; Power Attack; Track; Weapon Focus (bite)
Skills: Hide +16, Listen +17, Move Silently +19, Search +5, Spot +17, and Survival +7
Advancement: - Climate/Terrain: Any land or underground
Organization: Solitary
Treasure/Possessions: None