Demonic Guardian Hound
Large Outsider (Chaotic, Evil, Fire) — CR 9
- Hit Dice
- 12d8+60 (114 hp)
- Initiative
- +4
- Speed
- 40 ft, 40 ft.
- Armor Class
- 18, touch 9, flat-footed 18
- Base Attack / Grapple
- +9/+8
- Attack
- Touch +12 melee touch Full Attack: Touch +12 melee touch
- STR
- 21
- DEX
- 11
- CON
- 21
- INT
- 6
- WIS
- 10
- CHA
- 6
- Fort / Ref / Will
- +13 / +8 / +8
- Challenge Rating
- 9
- Alignment
- Always chaotic evil
Special Abilities
Breath weapon (30-ft. cone of fire)
Feats
Demonic Guardian Hound* (CR 9)
Large Outsider (Chaotic, Evil, and Fire)
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: darkvision 90 ft., scent, Listen +17, and Spot +17
Hit Dice: 12d8+60 (114 hp)
Fort +13, Ref +8, Will +8 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +8
Attack: Touch +12 melee touch
Full Attack: Touch +12 melee touch
Damage: Bite 2d6+5/19-20
Special Attacks/Actions: Breath weapon (30-ft. cone of fire) Abilities: Str 21, Dex 11, Con 21, Int 6, Wis 10, Cha 6
Special Qualities: fire subtype, outsider traits
Feats: Improved Critical (bite); Improved Initiative; Power Attack; Track; Weapon Focus (bite)
Skills: Hide +16, Listen +17, Move Silently +19, Search +5, Spot +17, and Survival +7
Advancement: - Climate/Terrain: Any land or underground
Organization: Solitary
Treasure/Possessions: None
Description
Demonic Guardian Hound* (CR 9)
Large Outsider (Chaotic, Evil, and Fire)
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: darkvision 90 ft., scent, Listen +17, and Spot +17
Hit Dice: 12d8+60 (114 hp)
Fort +13, Ref +8, Will +8 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +8
Attack: Touch +12 melee touch
Full Attack: Touch +12 melee touch
Damage: Bite 2d6+5/19-20
Special Attacks/Actions: Breath weapon (30-ft. cone of fire) Abilities: Str 21, Dex 11, Con 21, Int 6, Wis 10, Cha 6
Special Qualities: fire subtype, outsider traits
Feats: Improved Critical (bite); Improved Initiative; Power Attack; Track; Weapon Focus (bite)
Skills: Hide +16, Listen +17, Move Silently +19, Search +5, Spot +17, and Survival +7
Advancement: - Climate/Terrain: Any land or underground
Organization: Solitary
Treasure/Possessions: None
Combat
Demonic Guardian Hound* (CR 9)
Large Outsider (Chaotic, Evil, and Fire)
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: darkvision 90 ft., scent, Listen +17, and Spot +17
Hit Dice: 12d8+60 (114 hp)
Fort +13, Ref +8, Will +8 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +8
Attack: Touch +12 melee touch
Full Attack: Touch +12 melee touch
Damage: Bite 2d6+5/19-20
Special Attacks/Actions: Breath weapon (30-ft. cone of fire) Abilities: Str 21, Dex 11, Con 21, Int 6, Wis 10, Cha 6
Special Qualities: fire subtype, outsider traits
Feats: Improved Critical (bite); Improved Initiative; Power Attack; Track; Weapon Focus (bite)
Skills: Hide +16, Listen +17, Move Silently +19, Search +5, Spot +17, and Survival +7
Advancement: - Climate/Terrain: Any land or underground
Organization: Solitary
Treasure/Possessions: None