Demon, Water
Medium Outsider (Chaotic, Evil, Water) — CR 4
Demon, Water is a D&D 3.5 monster from —. CR 4, HD 8d8 (36 hp).
- Hit Dice
- 8d8 (36 hp)
- Initiative
- +5
- Speed
- land 30 ft, 30 ft., swim 60 ft.
- Base Attack / Grapple
- +8/+9
- Attack
- Claw +10 melee
- Full Attack
- 2 claws +10 melee and bite +7 melee
- STR
- 12
- DEX
- 13
- CON
- 10
- INT
- 7
- WIS
- 13
- CHA
- 10
- Fort / Ref / Will
- +6 / +7 / +7
- Challenge Rating
- 4
- Alignment
- Always chaotic evil
- Organization
- Solitary or school (3-12)
- Treasure
- Standard
- Level Adjustment
- +4
- Spell Resistance
- 15
Special Abilities
Waters of Fire
Feats
Description
Chaotic Subtype
A subtype usually applied only to outsiders native to the chaotic-aligned Outer Planes. Most creatures that have this subtype also have chaotic alignments; however, if their alignments change they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a chaotic alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the chaotic subtype overcomes damage reduction as if its natural weapons and any weapons it wields were chaotic-aligned (see Damage Reduction).
Evil Subtype
A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).
Water Subtype
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds and can move in water without making Swim checks. A water creature can breathe underwater and usually can breathe air as well.