Demon, Retriever

Huge Construct (Extraplanar) — CR 11

Monster Manual v.3.5 (MM), p. 463.5
Hit Dice
10d10+80 (135 hp)
Initiative
+3
Speed
Land 50 ft
Armor Class
21, touch 11, flat-footed 18
Base Attack / Grapple
+7/+25
Attack
Claw +15 melee (2d6+10) and eye ray +8 ranged touch
Full Attack
4 claws +15 melee (2d6+10) and bite +10 melee (1d8+5) and eye ray +8 ranged touch
STR
31
DEX
17
WIS
11
CHA
1
Fort / Ref / Will
+3 / +6 / +3
Challenge Rating
11
Alignment
Always Chaotic-Evil
Organization
Solitary
Treasure
None
Environment
Infinite Layers of the Abyss
Level Adjustment

Special Abilities

Eye RaysFind TargetImproved GrabConstruct TraitsDarkvisionFast HealingLow-Light Vision

This creature looks like an enormous spider, standing twice as tall as a human. Its forelegs end in massive cleavers. Four bulbous eyes, a malevo- lent gleam in each one, rise out of its carapace.

Description

A retriever specializes in recovering lost or desired objects, run- away slaves, and enemies and bringing them back to its master. Retrievers were created through foul sorcery to be warriors and servants to powerful demon nobles. Most scholars believe retriev- ers are built to resemble bebiliths. More powerful demons often use these mindless constructs to perform ugly tasks, or tasks they could not trust to their own scheming kind.

A retriever has a body the size of an ox, with legs spanning more than 14 feet. It weighs about 6,500 pounds.

Combat

Retrievers attack with four claws, but their eye rays are far more deadly.

Eye Rays (Su): A retriever’s eyes can produce four different magical rays with a range of 100 feet. Each round, it can fire one ray as a free action. A particular ray is usable only once every 4 rounds. A retriever can fire an eye ray in the same round that it makes physical attacks. The save DC for all rays is 18. The save DC is Dexterity-based.

The four eye effects are:

  • Fire: Deals 12d6 points of fire damage to the target (Reflex half).
  • Cold: Deals 12d6 points of cold damage to the target (Reflex half).
  • Electricity: Deals 12d6 points of electricity damage to the target (Reflex half).
  • Petrification: The target must succeed on a Fortitude save or turn to stone permanently.

Find Target (Sp): When ordered to find an item or a creature, a retriever does so unerringly, as though guided by discern location.

The being giving the order must have seen (or must have an item belonging to) the creature to be found, or must have touched the object to be located. This ability is the equivalent of an 8th-level spell.

Improved Grab (Ex): To use this ability, a retriever must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and grips the opponent fast in its mouth. This is the method by which it usually “retrieves” things.