Demon, Ice
Medium Outsider (Chaotic, Cold, Evil) — CR 6
Demon, Ice is a D&D 3.5 monster from —. CR 6, HD 10d8 (45 hp).
- Hit Dice
- 10d8 (45 hp)
- Initiative
- +3
- Speed
- land 30 ft, 30 ft., fly 60 ft. (average)
- Base Attack / Grapple
- +10/+12
- Attack
- Ice blade +13 melee
- Full Attack
- Ice blade +11/6 melee and Ice blade +11 melee
- STR
- 15
- DEX
- 17
- CON
- 11
- INT
- 8
- WIS
- 10
- CHA
- 6
- Fort / Ref / Will
- +7 / +10 / +7
- Challenge Rating
- 6
- Alignment
- Always chaotic evil
- Organization
- Solitary, pair, hunting party (3-8), or flock (9-24)
- Treasure
- Standard
- Level Adjustment
- +2
- Spell Resistance
- 16
Special Abilities
Ice BladesIce ShardsCold Subtype
Feats
Description
Chaotic Subtype
A subtype usually applied only to outsiders native to the chaotic-aligned Outer Planes. Most creatures that have this subtype also have chaotic alignments; however, if their alignments change they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a chaotic alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the chaotic subtype overcomes damage reduction as if its natural weapons and any weapons it wields were chaotic-aligned (see Damage Reduction).
Cold Subtype
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.
Evil Subtype
A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).