Demon, Dretch

Small Outsider (Chaotic, Extraplanar, Evil, Tanar’ri) — CR 2

Monster Manual v.3.5 (MM), p. 423.5
Hit Dice
2d8+4 (13 hp)
Initiative
+0
Speed
Land 20 ft
Armor Class
16, touch 11, flat-footed 16
Base Attack / Grapple
+2/-1
Attack
Claw +4 melee (1d6+1)
Full Attack
2 claws +4 melee (1d6+1) and bite +2 melee (1d4)
STR
12
DEX
10
CON
14
INT
5
WIS
11
CHA
11
Fort / Ref / Will
+5 / +3 / +3
Challenge Rating
2
Alignment
Always Chaotic-Evil
Organization
Solitary, pair, gang (3–5), crowd (6–15), or mob (10–40)
Treasure
None
Environment
Infinite Layers of the Abyss
Level Adjustment
+2
Caster Level
2

Special Abilities

Spell-Like AbilitiesSummon Tanar'riDamage ReductionDarkvisionImmunity to ElectricityImmunity to PoisonResistance to AcidResistance to ColdResistance to FireTelepathy

Feats

This humanoid-looking creature has a squat and blubbery, almost hairless body, with pale, sickly flesh and a slack mouth full of small fangs.

Description

Demons are a race of creatures native to the Abyss, a plane of endless evil. They are ferocity personified and will attack any creature just for the sheer fun of it—even other demons. They enjoy terrifying their victims before slaying them and often devour the slain. Many demons, not satisfied with their own iniquity, take pleasure in tempting mortals to become as depraved as they are.

A number of demons belong to a race (and subtype) known as the tanar’ri. The tanar’ri form the largest and most diverse group of demons, and they are the unchallenged masters of the Abyss.

Dretches are pathetic but wicked creatures that spend most of their time milling about in mobs or serving as rank-and-file troops in tana’ri armies.

A dretch is about 4 feet tall and weighs about 60 pounds.

Dretches cannot speak but can communicate telepathically.

Combat

Dretches are slow, stupid, and not very effective combatants. In one-on-one combat, they rely on their damage reduction to keep them alive. In groups, they depend on sheer numbers to overcome foes and immediately summon other dretches to improve the odds in battle. They flee at the first sign of adversity unless more powerful demons are present to intimidate them into fighting. Dretches’ fear of their greater kin is stronger then even their fear of death.

A dretch’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Spell-Like Abilities: 1/day—scare (DC 12), stinking cloud (DC 13). Caster level 2nd. The save DCs are Charisma-based.

Summon Demon (Sp): Once per day a dretch can attempt to summon another dretch with a 35% chance of success. This ability is the equivalent of a 1st-level spell.

Telepathy (Su): Dretches can communicate telepathically with creatures within 100 feet that speak Abyssal.