Death Knight
Medium Undead — CR 13
- Hit Dice
- 10d12 (65 hp)
- Initiative
- +5
- Speed
- 20 ft, 20 ft. (full plate armor)
- Armor Class
- 26, touch 11, flat-footed 25
- Base Attack / Grapple
- +5/+10
- Attack
- Touch +15 melee, or +3 greatsword +19 melee, or heavy crossbow +11 ranged Full Attack: Touch +15 melee, or +3 greatsword +19/+14 melee, or heavy crossbow +11 ranged
- STR
- 21
- DEX
- 13
- INT
- 10
- WIS
- 14
- CHA
- 10
- Fort / Ref / Will
- +8 / +4 / +5
- Challenge Rating
- 13
- Alignment
- Usually lawful evil
- Level Adjustment
- +5
- Spell Resistance
- 20
Special Abilities
DR 15/magicAbyssal blastConstitution damagefear aura 15 ft.smite good 1/daycommand undead 3/day
Feats
Death Knight* (CR 13)
Medium Undead
Alignment: Usually lawful evil
Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: darkvision (60-foot range) and Listen +3
Hit Dice: 10d12 (65 hp); DR: 15/magic
Fort +8, Ref +4, Will +5 Speed: 20 ft. (full plate armor)
Space: 5 ft./5 ft.
Base Attack +5; Grapple +10
Attack: Touch +15 melee, or +3 greatsword +19 melee, or heavy crossbow +11 ranged
Full Attack: Touch +15 melee, or +3 greatsword +19/+14 melee, or heavy crossbow +11 ranged
Damage: Touch 1d8 plus 1 point Con, +3 greatsword 2d6+12/19-20, heavy crossbow 1d10/19-20
Special Attacks/Actions: Abyssal blast, Constitution damage, fear aura 15 ft., smite good 1/day, command undead 3/day Abilities: Str 21, Dex 13, Con -, Int 10, Wis 14, Cha 10
Special Qualities: Aura of despair, dark blessing, detect good, immunities, poison use, SR 20, summon mount, undead followers, undead traits, (Ftr 7/Blk 3)
Feats: Cleave; Dodge; Great Cleave; Improved Initiative; Mobility; Power Attack; Improved Sunder; Weapon Focus (greatsword); Weapon Specialization (greatsword)
Skills: Climb +3, Diplomacy +5, Handle Animal +3, Hide +1, Intimidate +4, Jump +3, Knowledge (religion) +2, Listen +3, and Ride (horse) +6
Advancement: By character class
Level Adjustment: +5 Climate/Terrain: Any land and underground
Organization: Solitary or troupe
Treasure/Possessions: Double standard
Description
Death Knight* (CR 13)
Medium Undead
Alignment: Usually lawful evil
Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: darkvision (60-foot range) and Listen +3
Hit Dice: 10d12 (65 hp); DR: 15/magic
Fort +8, Ref +4, Will +5 Speed: 20 ft. (full plate armor)
Space: 5 ft./5 ft.
Base Attack +5; Grapple +10
Attack: Touch +15 melee, or +3 greatsword +19 melee, or heavy crossbow +11 ranged
Full Attack: Touch +15 melee, or +3 greatsword +19/+14 melee, or heavy crossbow +11 ranged
Damage: Touch 1d8 plus 1 point Con, +3 greatsword 2d6+12/19-20, heavy crossbow 1d10/19-20
Special Attacks/Actions: Abyssal blast, Constitution damage, fear aura 15 ft., smite good 1/day, command undead 3/day Abilities: Str 21, Dex 13, Con -, Int 10, Wis 14, Cha 10
Special Qualities: Aura of despair, dark blessing, detect good, immunities, poison use, SR 20, summon mount, undead followers, undead traits, (Ftr 7/Blk 3)
Feats: Cleave; Dodge; Great Cleave; Improved Initiative; Mobility; Power Attack; Improved Sunder; Weapon Focus (greatsword); Weapon Specialization (greatsword)
Skills: Climb +3, Diplomacy +5, Handle Animal +3, Hide +1, Intimidate +4, Jump +3, Knowledge (religion) +2, Listen +3, and Ride (horse) +6
Advancement: By character class
Level Adjustment: +5 Climate/Terrain: Any land and underground
Organization: Solitary or troupe
Treasure/Possessions: Double standard
Combat
Death Knight* (CR 13)
Medium Undead
Alignment: Usually lawful evil
Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: darkvision (60-foot range) and Listen +3
Hit Dice: 10d12 (65 hp); DR: 15/magic
Fort +8, Ref +4, Will +5 Speed: 20 ft. (full plate armor)
Space: 5 ft./5 ft.
Base Attack +5; Grapple +10
Attack: Touch +15 melee, or +3 greatsword +19 melee, or heavy crossbow +11 ranged
Full Attack: Touch +15 melee, or +3 greatsword +19/+14 melee, or heavy crossbow +11 ranged
Damage: Touch 1d8 plus 1 point Con, +3 greatsword 2d6+12/19-20, heavy crossbow 1d10/19-20
Special Attacks/Actions: Abyssal blast, Constitution damage, fear aura 15 ft., smite good 1/day, command undead 3/day Abilities: Str 21, Dex 13, Con -, Int 10, Wis 14, Cha 10
Special Qualities: Aura of despair, dark blessing, detect good, immunities, poison use, SR 20, summon mount, undead followers, undead traits, (Ftr 7/Blk 3)
Feats: Cleave; Dodge; Great Cleave; Improved Initiative; Mobility; Power Attack; Improved Sunder; Weapon Focus (greatsword); Weapon Specialization (greatsword)
Skills: Climb +3, Diplomacy +5, Handle Animal +3, Hide +1, Intimidate +4, Jump +3, Knowledge (religion) +2, Listen +3, and Ride (horse) +6
Advancement: By character class
Level Adjustment: +5 Climate/Terrain: Any land and underground
Organization: Solitary or troupe
Treasure/Possessions: Double standard