Darkenbeast

Medium Magical Beast — CR 4

()Updated 3.5

Darkenbeast is a D&D 3.5 monster from —. CR 4, HD 5d10+15 (42 hp).

Hit Dice
5d10+15 (42 hp)
Initiative
+6
Speed
land 5 ft, 5 ft., fly 40 ft. (poor)
Base Attack / Grapple
+5/+8
Attack
2 claws +8 melee, bite 3 melee
Full Attack
2 claws +8 melee, bite 3 melee
STR
16
DEX
15
CON
16
INT
5
WIS
11
CHA
4
Fort / Ref / Will
+9 / +6 / +1
Challenge Rating
4
Alignment
Always neutral evil
Organization
Solitary, pair, or flight (3-4)
Treasure
None
Level Adjustment
+5
Spell Resistance
15

Special Abilities

Spell ImprintingImmunitiesLight Vulnerability

Feats

Darkenbeasts fight from the air, diving on foes using the charge action for their first attack, then slashing with their talons and biting. Darkenbeasts' primary combat "ability" is enough toughness to soak up a great deal of damage that would otherwise be inflicted upon their masters. Even if they are carrying a truly valuable spell, they tend to fight as if they were expendable. Spellcasters who wish to take advantage of a darkenbeast's imprinted spell often have to call them out of a hopeless melee.

Description

Darkenbeasts fight from the air, diving on foes using the charge action for their first attack, then slashing with their talons and biting. Darkenbeasts' primary combat "ability" is enough toughness to soak up a great deal of damage that would otherwise be inflicted upon their masters. Even if they are carrying a truly valuable spell, they tend to fight as if they were expendable. Spellcasters who wish to take advantage of a darkenbeast's imprinted spell often have to call them out of a hopeless melee.