Darkenbeast
Medium Magical Beast — CR 4
Darkenbeast is a D&D 3.5 monster from —. CR 4, HD 5d10+15 (42 hp).
- Hit Dice
- 5d10+15 (42 hp)
- Initiative
- +6
- Speed
- land 5 ft, 5 ft., fly 40 ft. (poor)
- Base Attack / Grapple
- +5/+8
- Attack
- 2 claws +8 melee, bite 3 melee
- Full Attack
- 2 claws +8 melee, bite 3 melee
- STR
- 16
- DEX
- 15
- CON
- 16
- INT
- 5
- WIS
- 11
- CHA
- 4
- Fort / Ref / Will
- +9 / +6 / +1
- Challenge Rating
- 4
- Alignment
- Always neutral evil
- Organization
- Solitary, pair, or flight (3-4)
- Treasure
- None
- Level Adjustment
- +5
- Spell Resistance
- 15
Special Abilities
Spell ImprintingImmunitiesLight Vulnerability
Feats
Description
Darkenbeasts fight from the air, diving on foes using the charge action for their first attack, then slashing with their talons and biting. Darkenbeasts' primary combat "ability" is enough toughness to soak up a great deal of damage that would otherwise be inflicted upon their masters. Even if they are carrying a truly valuable spell, they tend to fight as if they were expendable. Spellcasters who wish to take advantage of a darkenbeast's imprinted spell often have to call them out of a hopeless melee.