Darfellan Warrior

Medium Humanoid (Darfellan) — CR 1

()Updated 3.5

Darfellan Warrior is a D&D 3.5 monster from —. CR 1, HD 1d8+1 (5 hp).

Hit Dice
1d8+1 (5 hp)
Initiative
-1
Speed
land 20 ft, 20 ft. (10 ft. in hide armor, base speed 20 ft.), swim 40 ft. (30 ft. in hide armor)
Base Attack / Grapple
+1/+3
Attack
Harpoon +4 melee or harpoon +0 ranged or bite +3 melee
Full Attack
Harpoon +4 melee and bite -1 melee or harpoon +0 ranged
STR
15
DEX
9
CON
12
INT
10
WIS
9
CHA
8
Fort / Ref / Will
+3 / -1 / -1
Challenge Rating
1
Alignment
Often chaotic neutral
Organization
Solitary, band (2-8), or pod (10-40 plus 100% noncombatants plus 1 3rd-level barbarian per 10 adults, 1 5th-level bard, and 1 5th-level barbarian)
Treasure
Standard
Level Adjustment

Special Abilities

Hold Breath
Although they can be violent, darfellans do not usually initiate a battle, though they attack whale hunters without hesitation. They prefer to fight in the water, surrounding an enemy while darting in to make attacks. Out of water, they begin with ranged harpoon attacks, hoping to impale and then reel in enemies. A darfellan has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Description

Although they can be violent, darfellans do not usually initiate a battle, though they attack whale hunters without hesitation. They prefer to fight in the water, surrounding an enemy while darting in to make attacks. Out of water, they begin with ranged harpoon attacks, hoping to impale and then reel in enemies. A darfellan has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.