Darfellan Barbarian

Medium Humanoid (Darfellan) — CR 3

()Updated 3.5

Darfellan Barbarian is a D&D 3.5 monster from —. CR 3, HD 3d12+6 (31 hp).

Hit Dice
3d12+6 (31 hp)
Initiative
+0
Speed
land 30 ft, 30 ft. (20 ft. in chitin armor), swim 40 ft. (30 ft. in chitin armor)
Base Attack / Grapple
+3/+6
Attack
Masterwork ranseur +6 melee or harpoon +4 ranged
Full Attack
Masterwork ranseur +6 melee or harpoon +4 ranged
STR
16
DEX
11
CON
15
INT
8
WIS
12
CHA
10
Fort / Ref / Will
+5 / +1 / +2
Challenge Rating
3
Alignment
Often chaotic neutral
Organization
Solitary, band (2-5), or pod (10-40 plus 100% noncombatants plus 1 3rd-level barbarian per 10 adults, 1 5th-level bard, and 1 5th-level barbarian)
Treasure
Standard
Level Adjustment

Special Abilities

Hold Breath

Feats

Although they can be violent, darfellans do not usually initiate a battle, though they attack whale hunters without hesitation. They prefer to fight in the water, surrounding an enemy while darting in to make attacks. Out of water, they begin with ranged harpoon attacks, hoping to impale and then reel in enemies. A darfellan has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Description

Although they can be violent, darfellans do not usually initiate a battle, though they attack whale hunters without hesitation. They prefer to fight in the water, surrounding an enemy while darting in to make attacks. Out of water, they begin with ranged harpoon attacks, hoping to impale and then reel in enemies. A darfellan has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.