Curst

Medium Undead — CR 6

Realmshelps (RH)3.5
Hit Dice
5d12 (32 hp)
Initiative
+5
Speed
30 ft, 30 ft.
Armor Class
16, touch 11, flat-footed 15
Base Attack / Grapple
+5/+8
Attack
Bastard sword +9 melee Full Attack: Bastard sword +9 melee
STR
16
DEX
13
INT
8
WIS
12
CHA
8
Fort / Ref / Will
+4 / +4 / +2
Challenge Rating
6
Alignment
Always chaotic neutral
Level Adjustment
+3
Spell Resistance
17

Feats

Curst* (CR 6)

Medium Undead
Alignment: Always chaotic neutral
Initiative: +5 (+1 Dex, 4 Improved Initiative); Senses: Listen +3 and Spot +3

AC: 16 (+1 Dex, +2 leather armor, +3 natural), touch 11, flat-footed 15
Hit Dice: 5d12 (32 hp)
Fort +4, Ref +4, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +8
Attack: Bastard sword +9 melee
Full Attack: Bastard sword +9 melee
Damage: Bastard sword 1d10+5
Special Attacks/Actions: Abilities: Str 16, Dex 13, Con -, Int 8, Wis 12, Cha 8
Special Qualities: Undead, regeneration (1/day), cold and fire immunity, turning immunity, SR 17
Feats: Exotic Weapon Proficiency (bastard sword); Improved Initiative; Lightning Reflexes; Mobility; Weapon Focus (bastard sword); Weapon Specialization (bastard)
Skills: Climb +3, Listen +3, Ride +1, and Spot +3
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: Standard

Description

Curst* (CR 6)

Medium Undead
Alignment: Always chaotic neutral
Initiative: +5 (+1 Dex, 4 Improved Initiative); Senses: Listen +3 and Spot +3

AC: 16 (+1 Dex, +2 leather armor, +3 natural), touch 11, flat-footed 15
Hit Dice: 5d12 (32 hp)
Fort +4, Ref +4, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +8
Attack: Bastard sword +9 melee
Full Attack: Bastard sword +9 melee
Damage: Bastard sword 1d10+5
Special Attacks/Actions: Abilities: Str 16, Dex 13, Con -, Int 8, Wis 12, Cha 8
Special Qualities: Undead, regeneration (1/day), cold and fire immunity, turning immunity, SR 17
Feats: Exotic Weapon Proficiency (bastard sword); Improved Initiative; Lightning Reflexes; Mobility; Weapon Focus (bastard sword); Weapon Specialization (bastard)
Skills: Climb +3, Listen +3, Ride +1, and Spot +3
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: Standard

Combat

Curst* (CR 6)

Medium Undead
Alignment: Always chaotic neutral
Initiative: +5 (+1 Dex, 4 Improved Initiative); Senses: Listen +3 and Spot +3

AC: 16 (+1 Dex, +2 leather armor, +3 natural), touch 11, flat-footed 15
Hit Dice: 5d12 (32 hp)
Fort +4, Ref +4, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +8
Attack: Bastard sword +9 melee
Full Attack: Bastard sword +9 melee
Damage: Bastard sword 1d10+5
Special Attacks/Actions: Abilities: Str 16, Dex 13, Con -, Int 8, Wis 12, Cha 8
Special Qualities: Undead, regeneration (1/day), cold and fire immunity, turning immunity, SR 17
Feats: Exotic Weapon Proficiency (bastard sword); Improved Initiative; Lightning Reflexes; Mobility; Weapon Focus (bastard sword); Weapon Specialization (bastard)
Skills: Climb +3, Listen +3, Ride +1, and Spot +3
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: Standard