Curst
Medium Undead — CR 6
- Hit Dice
- 5d12 (32 hp)
- Initiative
- +5
- Speed
- 30 ft, 30 ft.
- Armor Class
- 16, touch 11, flat-footed 15
- Base Attack / Grapple
- +5/+8
- Attack
- Bastard sword +9 melee Full Attack: Bastard sword +9 melee
- STR
- 16
- DEX
- 13
- INT
- 8
- WIS
- 12
- CHA
- 8
- Fort / Ref / Will
- +4 / +4 / +2
- Challenge Rating
- 6
- Alignment
- Always chaotic neutral
- Level Adjustment
- +3
- Spell Resistance
- 17
Feats
Curst* (CR 6)
Medium Undead
Alignment: Always chaotic neutral
Initiative: +5 (+1 Dex, 4 Improved Initiative); Senses: Listen +3 and Spot +3
Hit Dice: 5d12 (32 hp)
Fort +4, Ref +4, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +8
Attack: Bastard sword +9 melee
Full Attack: Bastard sword +9 melee
Damage: Bastard sword 1d10+5
Special Attacks/Actions: Abilities: Str 16, Dex 13, Con -, Int 8, Wis 12, Cha 8
Special Qualities: Undead, regeneration (1/day), cold and fire immunity, turning immunity, SR 17
Feats: Exotic Weapon Proficiency (bastard sword); Improved Initiative; Lightning Reflexes; Mobility; Weapon Focus (bastard sword); Weapon Specialization (bastard)
Skills: Climb +3, Listen +3, Ride +1, and Spot +3
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: Standard
Description
Curst* (CR 6)
Medium Undead
Alignment: Always chaotic neutral
Initiative: +5 (+1 Dex, 4 Improved Initiative); Senses: Listen +3 and Spot +3
Hit Dice: 5d12 (32 hp)
Fort +4, Ref +4, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +8
Attack: Bastard sword +9 melee
Full Attack: Bastard sword +9 melee
Damage: Bastard sword 1d10+5
Special Attacks/Actions: Abilities: Str 16, Dex 13, Con -, Int 8, Wis 12, Cha 8
Special Qualities: Undead, regeneration (1/day), cold and fire immunity, turning immunity, SR 17
Feats: Exotic Weapon Proficiency (bastard sword); Improved Initiative; Lightning Reflexes; Mobility; Weapon Focus (bastard sword); Weapon Specialization (bastard)
Skills: Climb +3, Listen +3, Ride +1, and Spot +3
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: Standard
Combat
Curst* (CR 6)
Medium Undead
Alignment: Always chaotic neutral
Initiative: +5 (+1 Dex, 4 Improved Initiative); Senses: Listen +3 and Spot +3
Hit Dice: 5d12 (32 hp)
Fort +4, Ref +4, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +8
Attack: Bastard sword +9 melee
Full Attack: Bastard sword +9 melee
Damage: Bastard sword 1d10+5
Special Attacks/Actions: Abilities: Str 16, Dex 13, Con -, Int 8, Wis 12, Cha 8
Special Qualities: Undead, regeneration (1/day), cold and fire immunity, turning immunity, SR 17
Feats: Exotic Weapon Proficiency (bastard sword); Improved Initiative; Lightning Reflexes; Mobility; Weapon Focus (bastard sword); Weapon Specialization (bastard)
Skills: Climb +3, Listen +3, Ride +1, and Spot +3
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: Standard