Crocodile, Giant

Huge Animal — CR 4

Monster Manual v.3.5 (MM), p. 2713.5
Hit Dice
7d8+28 (59 hp)
Initiative
+1
Speed
Land 20 ft
Armor Class
16, touch 9, flat-footed 15
Base Attack / Grapple
+5/+21
Attack
Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
Full Attack
Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
STR
27
DEX
12
CON
19
INT
1
WIS
12
CHA
2
Fort / Ref / Will
+9 / +6 / +3
Challenge Rating
4
Alignment
Always Neutral
Organization
Solitary or colony (6–11)
Treasure
None
Environment
Marshes
Level Adjustment

Special Abilities

Improved GrabHold BreathLow-Light Vision

Feats

These huge creatures usually live in salt water and can be more than 20 feet long. Giant crocodiles fight and behave like their smaller cousins.

Description

These huge creatures usually live in salt water and can be more than 20 feet long. Giant crocodiles fight and behave like their smaller cousins.

Combat

Improved Grab (Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.

Hold Breath (Ex): A crocodile can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning.

Skills: A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

*A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.