Corrupted Wolf
Medium Aberration — CR 2
- Hit Dice
- 2d8+8 (17 hp)
- Initiative
- +1
- Speed
- 50 ft, 50 ft.
- Armor Class
- 17, touch 11, flat-footed 16
- Base Attack / Grapple
- +1/-4
- Attack
- Bite +4 melee Full Attack: Bite +4 melee
- STR
- 17
- DEX
- 13
- CON
- 19
- INT
- 2
- WIS
- 10
- CHA
- 4
- Fort / Ref / Will
- +7 / +4 / +0
- Challenge Rating
- 2
- Alignment
- Neutral evil
Special Abilities
Trip
Corrupted Wolf* (CR 2)
Medium Aberration
Alignment: Neutral evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., low-light vision, scent (wolf), Listen +5, and Spot +3
Hit Dice: 2d8+8 (17 hp)
Fort +7, Ref +4, Will +0 Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -4
Attack: Bite +4 melee
Full Attack: Bite +4 melee
Damage: Bite 1d8+4 plus 1 vile
Special Attacks/Actions: Trip Abilities: Str 17, Dex 13, Con 19, Int 2, Wis 10, Cha 4
Special Qualities: Acid immunity, disruptive attack, enhanced power, fast healing 1
Feats: Weapon Finesse (bite)
Skills: Hide +2, Listen +5, Move Silently +3, and Spot +3
Advancement: 3 HD (Medium-size); 4-5 HD (Large) Climate/Terrain: Any forest, hill, plains, and mountains
Organization: Solitary pair, or pack (7-16)
Treasure/Possessions: None
Description
Corrupted Wolf* (CR 2)
Medium Aberration
Alignment: Neutral evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., low-light vision, scent (wolf), Listen +5, and Spot +3
Hit Dice: 2d8+8 (17 hp)
Fort +7, Ref +4, Will +0 Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -4
Attack: Bite +4 melee
Full Attack: Bite +4 melee
Damage: Bite 1d8+4 plus 1 vile
Special Attacks/Actions: Trip Abilities: Str 17, Dex 13, Con 19, Int 2, Wis 10, Cha 4
Special Qualities: Acid immunity, disruptive attack, enhanced power, fast healing 1
Feats: Weapon Finesse (bite)
Skills: Hide +2, Listen +5, Move Silently +3, and Spot +3
Advancement: 3 HD (Medium-size); 4-5 HD (Large) Climate/Terrain: Any forest, hill, plains, and mountains
Organization: Solitary pair, or pack (7-16)
Treasure/Possessions: None
Combat
Corrupted Wolf* (CR 2)
Medium Aberration
Alignment: Neutral evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., low-light vision, scent (wolf), Listen +5, and Spot +3
Hit Dice: 2d8+8 (17 hp)
Fort +7, Ref +4, Will +0 Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -4
Attack: Bite +4 melee
Full Attack: Bite +4 melee
Damage: Bite 1d8+4 plus 1 vile
Special Attacks/Actions: Trip Abilities: Str 17, Dex 13, Con 19, Int 2, Wis 10, Cha 4
Special Qualities: Acid immunity, disruptive attack, enhanced power, fast healing 1
Feats: Weapon Finesse (bite)
Skills: Hide +2, Listen +5, Move Silently +3, and Spot +3
Advancement: 3 HD (Medium-size); 4-5 HD (Large) Climate/Terrain: Any forest, hill, plains, and mountains
Organization: Solitary pair, or pack (7-16)
Treasure/Possessions: None