Cockatrice
Small Magical Beast — CR 3
- Hit Dice
- 5d10 (27 hp)
- Initiative
- +3
- Speed
- Land 20 ft
- Armor Class
- 14, touch 14, flat-footed 11
- Base Attack / Grapple
- +5/-1
- Attack
- Bite +9 melee (1d4-2 plus petrification)
- Full Attack
- Bite +9 melee (1d4-2 plus petrification)
- STR
- 6
- DEX
- 17
- CON
- 11
- INT
- 2
- WIS
- 13
- CHA
- 9
- Fort / Ref / Will
- +4 / +7 / +2
- Challenge Rating
- 3
- Alignment
- Always Neutral
- Organization
- Solitary, pair, flight (3–5), or flock (6–13)
- Treasure
- None
- Environment
- Plains
- Level Adjustment
- —
Special Abilities
Feats
This avian creature is about the size of a large goose or turkey. It has the head and body of a cockarel, bat wings, and the long tail of a lizard. Its eyes glow with a dangerous-looking crimson sheen.
Description
The cockatrice is an eerie, repulsive hybrid. It is infamous for its ability to turn flesh to stone.
A male cockatrice has wattles and a comb, just like a rooster. Females, much rarer than males, differ only in that they have no wattles or comb. A cockatrice weighs about 25 pounds.
Combat
A cockatrice fiercely attacks anything that it deems a threat to itself or its lair. Flocks of cockatrices do their utmost to overwhelm and confuse their foes, and sometimes fly directly into their opponents’ faces.
Petrification (Su): Creatures hit by a cockatrice’s bite attack must succeed on a DC 12 Fortitude save or instantly turn to stone. The save DC is Constitution-based. Cockatrices have immunity to the petrification ability of other cockatrices, but other petrification attacks affect them normally.