Cinderspawn
Large Undead (Fire) — CR 6
Cinderspawn is a D&D 3.5 monster from —. CR 6, HD 10d12 (65 hp).
- Hit Dice
- 10d12 (65 hp)
- Initiative
- +5
- Speed
- land 50 ft, 50 ft.
- Base Attack / Grapple
- +5/+10
- Attack
- Touch +9 melee
- Full Attack
- Touch +9 melee
- STR
- 12
- DEX
- 21
- INT
- 11
- WIS
- 11
- CHA
- 17
- Fort / Ref / Will
- +3 / +8 / +7
- Challenge Rating
- 6
- Alignment
- Always chaotic evil
- Organization
- Solitary, pair, or gang (3-5)
- Treasure
- None
- Level Adjustment
- +4
Special Abilities
Charisma DrainElemental Turning VulnerabilityFrostfire Shield
Feats
Description
A cinderspawn chooses targets carefully, using its Mobility and Spring Attack feats to reach vulnerable opponents that might otherwise be protected by comrades.
Cinderspawn are burnt-out undead remnants of creatures of elemental fire. They hate living creatures for their warmth and seek to destroy all such beings.
Like a fire elemental, a cinderspawn cannot enter water or any other nonflammable liquid. A body of water is an impassable barrier for a cinderspawn unless the creature can step or jump over it. A cinderspawn stands 12 feet tall and weighs 200 pounds.
Fire Subtype
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.