Chosen One

Medium Monstrous Humanoid — CR 2

()Updated 3.5

Chosen One is a D&D 3.5 monster from —. CR 2, HD 3d8 (13 hp).

Hit Dice
3d8 (13 hp)
Initiative
+1
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+3/+3
Attack
2 claws +3 melee; bite +1 melee
Full Attack
2 claws +3 melee; bite +1 melee
STR
11
DEX
13
CON
11
INT
6
WIS
12
CHA
10
Fort / Ref / Will
+1 / +4 / +4
Challenge Rating
2
Alignment
Always chaotic evil
Organization
Solitary, gang (3-8), band (9-20), or plague (21-40)
Treasure
None
Level Adjustment
+4

Feats

Poison (Ex): Those hit by a chosen one's bite attack must succeed at a Fortitude save (DC 11) or be injected with poison. The initial damage is 1d4 points of temporary Constitution damage and the secondary damage is 2d4 points of temporary Constitution damage. Chosen ones attack fearlessly, biting with fangs and slashing with filthy claws. They obey their creators' commands to the best of their ability. However, a chosen one occasionally goes berserk, somehow recovering some memory of its past life and the tortures it endured at its master's hand. For each consecutive round a chosen one is in combat after the fifth, there is a cumulative 1% chance that it goes berserk, screaming horribly and fleeing combat in search of its creator.

Description

Poison (Ex): Those hit by a chosen one's bite attack must succeed at a Fortitude save (DC 11) or be injected with poison. The initial damage is 1d4 points of temporary Constitution damage and the secondary damage is 2d4 points of temporary Constitution damage. Chosen ones attack fearlessly, biting with fangs and slashing with filthy claws. They obey their creators' commands to the best of their ability. However, a chosen one occasionally goes berserk, somehow recovering some memory of its past life and the tortures it endured at its master's hand. For each consecutive round a chosen one is in combat after the fifth, there is a cumulative 1% chance that it goes berserk, screaming horribly and fleeing combat in search of its creator.