Chosen One
Medium Monstrous Humanoid — CR 2
Chosen One is a D&D 3.5 monster from —. CR 2, HD 3d8 (13 hp).
- Hit Dice
- 3d8 (13 hp)
- Initiative
- +1
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +3/+3
- Attack
- 2 claws +3 melee; bite +1 melee
- Full Attack
- 2 claws +3 melee; bite +1 melee
- STR
- 11
- DEX
- 13
- CON
- 11
- INT
- 6
- WIS
- 12
- CHA
- 10
- Fort / Ref / Will
- +1 / +4 / +4
- Challenge Rating
- 2
- Alignment
- Always chaotic evil
- Organization
- Solitary, gang (3-8), band (9-20), or plague (21-40)
- Treasure
- None
- Level Adjustment
- +4
Feats
Description
Poison (Ex): Those hit by a chosen one's bite attack must succeed at a Fortitude save (DC 11) or be injected with poison. The initial damage is 1d4 points of temporary Constitution damage and the secondary damage is 2d4 points of temporary Constitution damage.
Chosen ones attack fearlessly, biting with fangs and slashing with filthy claws. They obey their creators' commands to the best of their ability. However, a chosen one occasionally goes berserk, somehow recovering some memory of its past life and the tortures it endured at its master's hand. For each consecutive round a chosen one is in combat after the fifth, there is a cumulative 1% chance that it goes berserk, screaming horribly and fleeing combat in search of its creator.