Choldrith

Large Aberration — CR 4

()Updated 3.5

Choldrith is a D&D 3.5 monster from —. CR 4, HD 4d8+12 (30 hp).

Hit Dice
4d8+12 (30 hp)
Initiative
+3
Speed
land 30 ft, 30 ft., climb 20 ft.
Base Attack / Grapple
+3/+11
Attack
Bite +6 melee
Full Attack
Bite +6 melee
STR
19
DEX
16
CON
17
INT
15
WIS
16
CHA
14
Fort / Ref / Will
+4 / +6 / +7
Challenge Rating
4
Alignment
Always chaotic evil
Organization
Tribe (2-5 plus 10-60 chitines)
Treasure
Standard
Level Adjustment
+5
Spell Resistance
13

Special Abilities

Feats

An entangled creature can escape with a successful Escape Artist check (DC 26) or burst it with a Strength check (DC 32). Both are standard actions. The web has 12 hit points. See the Monstrous Spider entry in the Monster Manual for more information about webs. Spell-Like Abilities (Sp): Lolth bestows two innate abilities on her choldrith children: darkness and bless. A choldrith can use each power twice per day. Choldriths prefer to remain behind a living shield of chitine warriors, using their cleric spells to aid their allies and destroy their enemies. Opponents who break through the line of chitines face choldrith's poisonous bite.

Description

An entangled creature can escape with a successful Escape Artist check (DC 26) or burst it with a Strength check (DC 32). Both are standard actions. The web has 12 hit points. See the Monstrous Spider entry in the Monster Manual for more information about webs. Spell-Like Abilities (Sp): Lolth bestows two innate abilities on her choldrith children: darkness and bless. A choldrith can use each power twice per day. Choldriths prefer to remain behind a living shield of chitine warriors, using their cleric spells to aid their allies and destroy their enemies. Opponents who break through the line of chitines face choldrith's poisonous bite.