Choldrith
Large Aberration — CR 4
Choldrith is a D&D 3.5 monster from —. CR 4, HD 4d8+12 (30 hp).
- Hit Dice
- 4d8+12 (30 hp)
- Initiative
- +3
- Speed
- land 30 ft, 30 ft., climb 20 ft.
- Base Attack / Grapple
- +3/+11
- Attack
- Bite +6 melee
- Full Attack
- Bite +6 melee
- STR
- 19
- DEX
- 16
- CON
- 17
- INT
- 15
- WIS
- 16
- CHA
- 14
- Fort / Ref / Will
- +4 / +6 / +7
- Challenge Rating
- 4
- Alignment
- Always chaotic evil
- Organization
- Tribe (2-5 plus 10-60 chitines)
- Treasure
- Standard
- Level Adjustment
- +5
- Spell Resistance
- 13
Special Abilities
PoisonWeb
Feats
Description
An entangled creature can escape with a successful Escape Artist check (DC 26) or burst it with a Strength check (DC 32). Both are standard actions. The web has 12 hit points. See the Monstrous Spider entry in the Monster Manual for more information about webs.
Spell-Like Abilities (Sp): Lolth bestows two innate abilities on her choldrith children: darkness and bless. A choldrith can use each power twice per day.
Choldriths prefer to remain behind a living shield of chitine warriors, using their cleric spells to aid their allies and destroy their enemies. Opponents who break through the line of chitines face choldrith's poisonous bite.