Chimera
Large Magical Beast — CR 7
- Hit Dice
- 9d10+27 (76 hp)
- Initiative
- +1
- Speed
- 30 ft, 30 ft., fly 50 ft. (poor)
- Armor Class
- 19, touch 10, flat-footed 18
- Base Attack / Grapple
- +9/+17
- Attack
- Bite +12 melee Full Attack: Bite +12 melee and bite +12 melee and gore +12 melee and 2 claws +10 melee
- STR
- 19
- DEX
- 13
- CON
- 17
- INT
- 4
- WIS
- 13
- CHA
- 10
- Fort / Ref / Will
- +9 / +7 / +4
- Challenge Rating
- 7
- Alignment
- Usually chaotic evil
- Level Adjustment
- +2
Special Abilities
Breath weapon
Feats
Chimera (CR 7)
Large Magical Beast
Alignment: Usually chaotic evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +9, and Spot +9
Hit Dice: 9d10+27 (76 hp)
Fort +9, Ref +7, Will +4 Speed: 30 ft., fly 50 ft. (poor)
Space: 10 ft./5 ft.
Base Attack +9; Grapple +17
Attack: Bite +12 melee
Full Attack: Bite +12 melee and bite +12 melee and gore +12 melee and 2 claws +10 melee
Damage: Bite 2d6+4, bite 1d6+2, gore 1d8+4, claw 1d6+2
Special Attacks/Actions: Breath weapon Abilities: Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10
Special Qualities:
Feats: Alertness; Hover; Iron Will; Multiattack
Skills: Hide +1*, Listen +9, and Spot +9
Advancement: 10-13 HD (Large); 14-27 HD (Huge)
Level Adjustment: +2 Climate/Terrain: Temperate Hills
Organization: Solitary, pride (3-5), or flight (6-13)
Treasure/Possessions: Standard
Description
Chimera (CR 7)
Large Magical Beast
Alignment: Usually chaotic evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +9, and Spot +9
Hit Dice: 9d10+27 (76 hp)
Fort +9, Ref +7, Will +4 Speed: 30 ft., fly 50 ft. (poor)
Space: 10 ft./5 ft.
Base Attack +9; Grapple +17
Attack: Bite +12 melee
Full Attack: Bite +12 melee and bite +12 melee and gore +12 melee and 2 claws +10 melee
Damage: Bite 2d6+4, bite 1d6+2, gore 1d8+4, claw 1d6+2
Special Attacks/Actions: Breath weapon Abilities: Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10
Special Qualities:
Feats: Alertness; Hover; Iron Will; Multiattack
Skills: Hide +1*, Listen +9, and Spot +9
Advancement: 10-13 HD (Large); 14-27 HD (Huge)
Level Adjustment: +2 Climate/Terrain: Temperate Hills
Organization: Solitary, pride (3-5), or flight (6-13)
Treasure/Possessions: Standard
Combat
Chimera (CR 7)
Large Magical Beast
Alignment: Usually chaotic evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +9, and Spot +9
Hit Dice: 9d10+27 (76 hp)
Fort +9, Ref +7, Will +4 Speed: 30 ft., fly 50 ft. (poor)
Space: 10 ft./5 ft.
Base Attack +9; Grapple +17
Attack: Bite +12 melee
Full Attack: Bite +12 melee and bite +12 melee and gore +12 melee and 2 claws +10 melee
Damage: Bite 2d6+4, bite 1d6+2, gore 1d8+4, claw 1d6+2
Special Attacks/Actions: Breath weapon Abilities: Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10
Special Qualities:
Feats: Alertness; Hover; Iron Will; Multiattack
Skills: Hide +1*, Listen +9, and Spot +9
Advancement: 10-13 HD (Large); 14-27 HD (Huge)
Level Adjustment: +2 Climate/Terrain: Temperate Hills
Organization: Solitary, pride (3-5), or flight (6-13)
Treasure/Possessions: Standard