Chimera

Large Magical Beast — CR 7

Realmshelps (RH)3.5
Hit Dice
9d10+27 (76 hp)
Initiative
+1
Speed
30 ft, 30 ft., fly 50 ft. (poor)
Armor Class
19, touch 10, flat-footed 18
Base Attack / Grapple
+9/+17
Attack
Bite +12 melee Full Attack: Bite +12 melee and bite +12 melee and gore +12 melee and 2 claws +10 melee
STR
19
DEX
13
CON
17
INT
4
WIS
13
CHA
10
Fort / Ref / Will
+9 / +7 / +4
Challenge Rating
7
Alignment
Usually chaotic evil
Level Adjustment
+2

Special Abilities

Breath weapon

Feats

Chimera (CR 7)

Large Magical Beast
Alignment: Usually chaotic evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +9, and Spot +9

AC: 19 (-1 size, +1 Dex, +9 natural), touch 10, flat-footed 18
Hit Dice: 9d10+27 (76 hp)
Fort +9, Ref +7, Will +4 Speed: 30 ft., fly 50 ft. (poor)
Space: 10 ft./5 ft.
Base Attack +9; Grapple +17
Attack: Bite +12 melee
Full Attack: Bite +12 melee and bite +12 melee and gore +12 melee and 2 claws +10 melee
Damage: Bite 2d6+4, bite 1d6+2, gore 1d8+4, claw 1d6+2
Special Attacks/Actions: Breath weapon Abilities: Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10
Special Qualities:
Feats: Alertness; Hover; Iron Will; Multiattack
Skills: Hide +1*, Listen +9, and Spot +9
Advancement: 10-13 HD (Large); 14-27 HD (Huge)
Level Adjustment: +2 Climate/Terrain: Temperate Hills
Organization: Solitary, pride (3-5), or flight (6-13)
Treasure/Possessions: Standard

Description

Chimera (CR 7)

Large Magical Beast
Alignment: Usually chaotic evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +9, and Spot +9

AC: 19 (-1 size, +1 Dex, +9 natural), touch 10, flat-footed 18
Hit Dice: 9d10+27 (76 hp)
Fort +9, Ref +7, Will +4 Speed: 30 ft., fly 50 ft. (poor)
Space: 10 ft./5 ft.
Base Attack +9; Grapple +17
Attack: Bite +12 melee
Full Attack: Bite +12 melee and bite +12 melee and gore +12 melee and 2 claws +10 melee
Damage: Bite 2d6+4, bite 1d6+2, gore 1d8+4, claw 1d6+2
Special Attacks/Actions: Breath weapon Abilities: Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10
Special Qualities:
Feats: Alertness; Hover; Iron Will; Multiattack
Skills: Hide +1*, Listen +9, and Spot +9
Advancement: 10-13 HD (Large); 14-27 HD (Huge)
Level Adjustment: +2 Climate/Terrain: Temperate Hills
Organization: Solitary, pride (3-5), or flight (6-13)
Treasure/Possessions: Standard

Combat

Chimera (CR 7)

Large Magical Beast
Alignment: Usually chaotic evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +9, and Spot +9

AC: 19 (-1 size, +1 Dex, +9 natural), touch 10, flat-footed 18
Hit Dice: 9d10+27 (76 hp)
Fort +9, Ref +7, Will +4 Speed: 30 ft., fly 50 ft. (poor)
Space: 10 ft./5 ft.
Base Attack +9; Grapple +17
Attack: Bite +12 melee
Full Attack: Bite +12 melee and bite +12 melee and gore +12 melee and 2 claws +10 melee
Damage: Bite 2d6+4, bite 1d6+2, gore 1d8+4, claw 1d6+2
Special Attacks/Actions: Breath weapon Abilities: Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10
Special Qualities:
Feats: Alertness; Hover; Iron Will; Multiattack
Skills: Hide +1*, Listen +9, and Spot +9
Advancement: 10-13 HD (Large); 14-27 HD (Huge)
Level Adjustment: +2 Climate/Terrain: Temperate Hills
Organization: Solitary, pride (3-5), or flight (6-13)
Treasure/Possessions: Standard