Cervidal

Medium Outsider (Guardinal, Good) — CR 3

()Updated 3.5

Cervidal is a D&D 3.5 monster from —. CR 3, HD 4d8+8 (26 hp).

Hit Dice
4d8+8 (26 hp)
Initiative
+3
Speed
land 50 ft, 50 ft.
Base Attack / Grapple
+4/+8
Attack
Slam +8 melee
Full Attack
2 slams +8 melee and butt +6 melee
STR
18
DEX
17
CON
15
INT
12
WIS
17
CHA
16
Fort / Ref / Will
+6 / +7 / +7
Challenge Rating
3
Alignment
Usually neutral good
Organization
Solitary, pair, or team (3-6)
Treasure
None
Level Adjustment
+5

Special Abilities

ChargeHorn Powers

Feats

Good Subtype A subtype usually applied only to outsiders native to the good-aligned Outer Planes. Most creatures that have this subtype also have good alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a good alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the good subtype overcomes damage reduction as if its natural weapons and any weapons it wields were good-aligned (see Damage Reduction).

Description

Good Subtype A subtype usually applied only to outsiders native to the good-aligned Outer Planes. Most creatures that have this subtype also have good alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a good alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the good subtype overcomes damage reduction as if its natural weapons and any weapons it wields were good-aligned (see Damage Reduction).