Cervidal
Medium Outsider (Guardinal, Good) — CR 3
Cervidal is a D&D 3.5 monster from —. CR 3, HD 4d8+8 (26 hp).
- Hit Dice
- 4d8+8 (26 hp)
- Initiative
- +3
- Speed
- land 50 ft, 50 ft.
- Base Attack / Grapple
- +4/+8
- Attack
- Slam +8 melee
- Full Attack
- 2 slams +8 melee and butt +6 melee
- STR
- 18
- DEX
- 17
- CON
- 15
- INT
- 12
- WIS
- 17
- CHA
- 16
- Fort / Ref / Will
- +6 / +7 / +7
- Challenge Rating
- 3
- Alignment
- Usually neutral good
- Organization
- Solitary, pair, or team (3-6)
- Treasure
- None
- Level Adjustment
- +5
Special Abilities
ChargeHorn Powers
Feats
Description
Good Subtype
A subtype usually applied only to outsiders native to the good-aligned Outer Planes. Most creatures that have this subtype also have good alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a good alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the good subtype overcomes damage reduction as if its natural weapons and any weapons it wields were good-aligned (see Damage Reduction).