Centaur

Large Monstrous Humanoid — CR 3

Monster Manual v.3.5 (MM), p. 323.5
Hit Dice
4d8+8 (26 hp)
Initiative
+2
Speed
Land 50 ft
Armor Class
14, touch 11, flat-footed 12
Base Attack / Grapple
+4/+12
Attack
Longsword +7 melee (2d6+6/19-20) or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3)
Full Attack
Longsword +7 melee (2d6+6/19-20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3)
STR
18
DEX
14
CON
15
INT
8
WIS
13
CHA
11
Fort / Ref / Will
+3 / +6 / +5
Challenge Rating
3
Alignment
Usually Neutral-Good
Organization
Solitary, company (5–8), troop (8–18 plus 1 leader of 2nd–5th level), or tribe (20–150 plus 30% noncombatants plus 10 3rd−level sergeants, 5 5th−level lieutenants, and 1 leader of 5th–9th level)
Treasure
Standard
Environment
Forests
Level Adjustment
+2

Special Abilities

Feats

The creature gallops out of the trees, its thundering hooves echoing throughout the forest. It has the upper torso, arms, and head of a humanoid, and the lower body of a large horse. It carries a longbow, drawn and nocked, ready to loose an arrow at the first hint of danger.

Description

Centaurs are woodland beings who shun the company of strangers. They are deadly archers and even more fearsome in melee.

A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.

Centaurs speak Sylvan and Elven.

Combat

Although generally mild-tempered, centaurs are always armed. Their favorite melee weapon is the longsword. When scouting or hunting, they carry composite longbows. A centaur employing a lance deals double damage when it charges, just as a rider on a mount does.

Centaurs usually don’t provoke a fight. Their normal response to aggression is swift retreat, perhaps after launching a few arrows to discourage pursuit. Against creatures powerful enough to pose danger to the tribe, they appear to use this same tactic, except that about half of the retreating centaurs will circle around to lie in ambush or attack the foe from the rear.