Captured One (Bugbear)
Medium Construct — CR 4
- Hit Dice
- 3d10 (16 hp) + 3d8+3 (16 hp)
- Initiative
- +2
- Speed
- 30 ft, 30 ft.
- Armor Class
- 20, touch 12, flat-footed 18
- Base Attack / Grapple
- +4/+6
- Attack
- Morningstar +5 melee Full Attack: Morningstar +5 melee
- STR
- 14
- DEX
- 15
- CON
- 13
- INT
- 10
- WIS
- 15
- CHA
- 9
- Fort / Ref / Will
- +2 / +3 / +3
- Challenge Rating
- 4
- Alignment
- Always neutral
Special Abilities
-
Feats
Captured One (Bugbear)* (CR 4)
Medium Construct
Alignment: Always neutral
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +4, and Spot +5
Languages: Cannot speak
Hit Dice: 3d10 (16 hp) + 3d8+3 (16 hp)
Fort +2, Ref +3, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +6
Attack: Morningstar +5 melee
Full Attack: Morningstar +5 melee
Damage: Morningstar 1d8+2
Special Attacks/Actions: - Abilities: Str 14, Dex 15, Con 13, Int 10, Wis 15, Cha 9
Special Qualities: construct traits, senses, shared damage
Feats: Alertness; Weapon Focus (morningstar)
Skills: Climb +3, Hide +4, Listen +4, Move Silently +4, and Spot +5
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, pair, or gang (3-4)
Treasure/Possessions: Standard
Description
Captured One (Bugbear)* (CR 4)
Medium Construct
Alignment: Always neutral
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +4, and Spot +5
Languages: Cannot speak
Hit Dice: 3d10 (16 hp) + 3d8+3 (16 hp)
Fort +2, Ref +3, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +6
Attack: Morningstar +5 melee
Full Attack: Morningstar +5 melee
Damage: Morningstar 1d8+2
Special Attacks/Actions: - Abilities: Str 14, Dex 15, Con 13, Int 10, Wis 15, Cha 9
Special Qualities: construct traits, senses, shared damage
Feats: Alertness; Weapon Focus (morningstar)
Skills: Climb +3, Hide +4, Listen +4, Move Silently +4, and Spot +5
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, pair, or gang (3-4)
Treasure/Possessions: Standard
Combat
Captured One (Bugbear)* (CR 4)
Medium Construct
Alignment: Always neutral
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +4, and Spot +5
Languages: Cannot speak
Hit Dice: 3d10 (16 hp) + 3d8+3 (16 hp)
Fort +2, Ref +3, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +6
Attack: Morningstar +5 melee
Full Attack: Morningstar +5 melee
Damage: Morningstar 1d8+2
Special Attacks/Actions: - Abilities: Str 14, Dex 15, Con 13, Int 10, Wis 15, Cha 9
Special Qualities: construct traits, senses, shared damage
Feats: Alertness; Weapon Focus (morningstar)
Skills: Climb +3, Hide +4, Listen +4, Move Silently +4, and Spot +5
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, pair, or gang (3-4)
Treasure/Possessions: Standard