Canisphinx

Large Magical Beast — CR 5

()Updated 3.5

Canisphinx is a D&D 3.5 monster from —. CR 5, HD 9d10+18 (67 hp).

Hit Dice
9d10+18 (67 hp)
Initiative
+1
Speed
land 60 ft, 60 ft., fly 90 ft. (poor)
Base Attack / Grapple
+9/+18
Attack
Bite +13 melee
Full Attack
Bite +13 melee and 2 claws +8 melee
STR
21
DEX
13
CON
15
INT
15
WIS
17
CHA
16
Fort / Ref / Will
+8 / +7 / +6
Challenge Rating
5
Alignment
Usually neutral evil
Organization
Solitary or pair
Treasure
Standard
Level Adjustment
+3

Special Abilities

PounceRakeRoarSkills

Feats

If the sphinx roars a second time during the same encounter, all creatures within 100 feet must succeed on a DC 17 Fortitude save or be paralyzed for 1d4 rounds, and all those within 60 feet are also deafened for 1d4 rounds (no save). If it roars a third time during the same encounter, all those within 50 feet must succeed on a DC 17 Fortitude save or take 1d4 points of Strength damage for 1d4 rounds. The effect of roars from multiple canisphinxes is cumulative. A second canisphinx that roars within 100 feet of a creature already affected by another's fear roar forces that creature to save to resist paralysis. Other canisphinxes have immunity to these effects. The save DCs are Charisma-based. Canisphinxes prefer prey that is too weak to fight back, and they usually flee in the face of stronger opposition. When they decide to fight, they try to pin their foes and finish them off with bite and rake attacks.

Description

If the sphinx roars a second time during the same encounter, all creatures within 100 feet must succeed on a DC 17 Fortitude save or be paralyzed for 1d4 rounds, and all those within 60 feet are also deafened for 1d4 rounds (no save). If it roars a third time during the same encounter, all those within 50 feet must succeed on a DC 17 Fortitude save or take 1d4 points of Strength damage for 1d4 rounds. The effect of roars from multiple canisphinxes is cumulative. A second canisphinx that roars within 100 feet of a creature already affected by another's fear roar forces that creature to save to resist paralysis. Other canisphinxes have immunity to these effects. The save DCs are Charisma-based. Canisphinxes prefer prey that is too weak to fight back, and they usually flee in the face of stronger opposition. When they decide to fight, they try to pin their foes and finish them off with bite and rake attacks.