Camel

Large Animal — CR 1

Monster Manual v.3.5 (MM), p. 2703.5
Hit Dice
3d8+6 (19 hp)
Initiative
+3
Speed
Land 50 ft
Armor Class
13, touch 12, flat-footed 10
Base Attack / Grapple
+2/+10
Attack
Bite +0 melee (1d4+2*)
Full Attack
Bite +0 melee* (1d4+2*)
STR
18
DEX
16
CON
14
INT
2
WIS
11
CHA
4
Fort / Ref / Will
+5 / +6 / +1
Challenge Rating
1
Alignment
Always Neutral
Organization
Domesticated or herd (6–30)
Treasure
None
Environment
Deserts
Level Adjustment

Special Abilities

Feats

Camels are known for their ability to travel long distances without food or water. The statistics presented here are for the dromedary, or one-humped camel, which thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher. The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40 feet), and has a higher Constitution score (16).

Carrying Capacity: A light load for a camel is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A camel can drag 4,500 pounds.

Description

Camels are known for their ability to travel long distances without food or water. The statistics presented here are for the dromedary, or one-humped camel, which thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher. The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40 feet), and has a higher Constitution score (16).

Carrying Capacity: A light load for a camel is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A camel can drag 4,500 pounds.

Combat

*A camel’s bite is treated as a secondary attack and adds only half the camel’s Strength bonus to the damage roll.