Camel
Large Animal — CR 1
- Hit Dice
- 3d8+6 (19 hp)
- Initiative
- +3
- Speed
- Land 50 ft
- Armor Class
- 13, touch 12, flat-footed 10
- Base Attack / Grapple
- +2/+10
- Attack
- Bite +0 melee (1d4+2*)
- Full Attack
- Bite +0 melee* (1d4+2*)
- STR
- 18
- DEX
- 16
- CON
- 14
- INT
- 2
- WIS
- 11
- CHA
- 4
- Fort / Ref / Will
- +5 / +6 / +1
- Challenge Rating
- 1
- Alignment
- Always Neutral
- Organization
- Domesticated or herd (6–30)
- Treasure
- None
- Environment
- Deserts
- Level Adjustment
- —
Special Abilities
Feats
Camels are known for their ability to travel long distances without food or water. The statistics presented here are for the dromedary, or one-humped camel, which thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher. The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40 feet), and has a higher Constitution score (16).
Carrying Capacity: A light load for a camel is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A camel can drag 4,500 pounds.
Description
Camels are known for their ability to travel long distances without food or water. The statistics presented here are for the dromedary, or one-humped camel, which thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher. The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40 feet), and has a higher Constitution score (16).
Carrying Capacity: A light load for a camel is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A camel can drag 4,500 pounds.
Combat
*A camel’s bite is treated as a secondary attack and adds only half the camel’s Strength bonus to the damage roll.