Camel

Large Animal — CR 1

Monster Manual v.3.5 (MM), p. 270Updated 3.5

Camel is a D&D 3.5 monster from MM, p. 270. CR 1, HD 3d8+6 (19 hp).

Hit Dice
3d8+6 (19 hp)
Initiative
+3
Speed
Land 50 ft
Armor Class
13, touch 12, flat-footed 10
Base Attack / Grapple
+2/+10
Attack
Bite +0 melee (1d4+2*)
Full Attack
Bite +0 melee* (1d4+2*)
STR
18
DEX
16
CON
14
INT
2
WIS
11
CHA
4
Fort / Ref / Will
+5 / +6 / +1
Challenge Rating
1
Alignment
Always Neutral
Organization
Domesticated or herd (6–30)
Treasure
None
Environment
Deserts
Level Adjustment
—

Special Abilities

Feats

Camels are known for their ability to travel long distances without food or water. The statistics presented here are for the dromedary, or one-humped camel, which thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher. The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40 feet), and has a higher Constitution score (16).

Carrying Capacity: A light load for a camel is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A camel can drag 4,500 pounds.

Description

Camels are known for their ability to travel long distances without food or water. The statistics presented here are for the dromedary, or one-humped camel, which thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher. The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40 feet), and has a higher Constitution score (16).

Carrying Capacity: A light load for a camel is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A camel can drag 4,500 pounds.

Combat

*A camel’s bite is treated as a secondary attack and adds only half the camel’s Strength bonus to the damage roll.