Bullywug
Medium Humanoid (Aquatic) — CR 1
Bullywug is a D&D 3.5 monster from —. CR 1, HD 1d8+4 (8 hp).
- Hit Dice
- 1d8+4 (8 hp)
- Initiative
- +0
- Speed
- land 20 ft, 20 ft., swim 30 ft.
- Base Attack / Grapple
- +0/+1
- Attack
- Halfspear +1 melee
- Full Attack
- Halfspear +1 melee
- STR
- 13
- DEX
- 11
- CON
- 18
- INT
- 6
- WIS
- 5
- CHA
- 4
- Fort / Ref / Will
- +6 / +0 / -3
- Challenge Rating
- 1
- Alignment
- Usually chaotic evil
- Organization
- Solitary, pad (4), float (8), or pond (16-48)
- Treasure
- Standard
- Level Adjustment
- +1
Special Abilities
Marsh MoveSummoning
Feats
Description
Bullywugs prefer to fight in or near water.
Whenever possible, they use summoned monsters as the first wave of attack. In any given fight, there is therefore a 50% chance that bullywugs will fight to the death, no matter how stupid that seems, and a 50% chance that they will flee for their lives when some of their number have fallen, even if they could otherwise win the fight.
Aquatic Subtype
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.