Bullywug

Medium Humanoid (Aquatic) — CR 1

()Updated 3.5

Bullywug is a D&D 3.5 monster from —. CR 1, HD 1d8+4 (8 hp).

Hit Dice
1d8+4 (8 hp)
Initiative
+0
Speed
land 20 ft, 20 ft., swim 30 ft.
Base Attack / Grapple
+0/+1
Attack
Halfspear +1 melee
Full Attack
Halfspear +1 melee
STR
13
DEX
11
CON
18
INT
6
WIS
5
CHA
4
Fort / Ref / Will
+6 / +0 / -3
Challenge Rating
1
Alignment
Usually chaotic evil
Organization
Solitary, pad (4), float (8), or pond (16-48)
Treasure
Standard
Level Adjustment
+1

Special Abilities

Marsh MoveSummoning

Feats

Bullywugs prefer to fight in or near water. Whenever possible, they use summoned monsters as the first wave of attack. In any given fight, there is therefore a 50% chance that bullywugs will fight to the death, no matter how stupid that seems, and a 50% chance that they will flee for their lives when some of their number have fallen, even if they could otherwise win the fight. Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Description

Bullywugs prefer to fight in or near water. Whenever possible, they use summoned monsters as the first wave of attack. In any given fight, there is therefore a 50% chance that bullywugs will fight to the death, no matter how stupid that seems, and a 50% chance that they will flee for their lives when some of their number have fallen, even if they could otherwise win the fight. Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.