Bugbear

Medium Humanoid (good reflex) (Goblinoid) — CR 2

Monster Manual v.3.5 (MM), p. 29Updated 3.5

Bugbear is a D&D 3.5 monster from MM, p. 29. CR 2, HD 3d8+3 (16 hp).

Hit Dice
3d8+3 (16 hp)
Initiative
+1
Speed
Land 30 ft
Armor Class
17, touch 11, flat-footed 16
Base Attack / Grapple
+2/+5
Attack
Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)
Full Attack
Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)
STR
15
DEX
12
CON
13
INT
10
WIS
10
CHA
9
Fort / Ref / Will
+2 / +4 / +1
Challenge Rating
2
Alignment
Usually Chaotic-Evil
Organization
Solitary, gang (2–4), or band (11–20 plus 150% noncombatants plus 2 3rd−level sergeants and 1 leader of 2nd–5th level)
Treasure
Standard
Environment
Mountains
Level Adjustment
+1

Special Abilities

Feats

This muscular, savage humanoid stands 7 feet tall. Coarse hair covers most of its body. Its mouth is full of long, sharp fangs, and its nose is much like that of a bear.

Description

The biggest and strongest of the goblinoids, bugbears are more aggressive than their smaller relatives. They live by hunting any creature weaker than themselves.

The bugbear’s nose is the cause of its name, though the creature is not related to bears. Its hide and sharp claws also resemble those of bears. A bugbear’s hands are far more dexterous than a bear’s paws, however, and its claws are too small to make effective weapons.

Bugbears speak Goblin and Common.

Combat

Bugbears prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group that, if they spy prey, return to report and bring up reinforcements. Bugbear attacks are coordinated, and their tactics are sound if not brilliant.

Skills: Bugbears have a +4 racial bonus on Move Silently checks.