Bugbear
Medium Humanoid (good reflex) (Goblinoid) — CR 2
Bugbear is a D&D 3.5 monster from MM, p. 29. CR 2, HD 3d8+3 (16 hp).
- Hit Dice
- 3d8+3 (16 hp)
- Initiative
- +1
- Speed
- Land 30 ft
- Armor Class
- 17, touch 11, flat-footed 16
- Base Attack / Grapple
- +2/+5
- Attack
- Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)
- Full Attack
- Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)
- STR
- 15
- DEX
- 12
- CON
- 13
- INT
- 10
- WIS
- 10
- CHA
- 9
- Fort / Ref / Will
- +2 / +4 / +1
- Challenge Rating
- 2
- Alignment
- Usually Chaotic-Evil
- Organization
- Solitary, gang (2–4), or band (11–20 plus 150% noncombatants plus 2 3rd−level sergeants and 1 leader of 2nd–5th level)
- Treasure
- Standard
- Environment
- Mountains
- Level Adjustment
- +1
Special Abilities
Feats
This muscular, savage humanoid stands 7 feet tall. Coarse hair covers most of its body. Its mouth is full of long, sharp fangs, and its nose is much like that of a bear.
Description
The biggest and strongest of the goblinoids, bugbears are more aggressive than their smaller relatives. They live by hunting any creature weaker than themselves.
The bugbear’s nose is the cause of its name, though the creature is not related to bears. Its hide and sharp claws also resemble those of bears. A bugbear’s hands are far more dexterous than a bear’s paws, however, and its claws are too small to make effective weapons.
Bugbears speak Goblin and Common.
Combat
Bugbears prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group that, if they spy prey, return to report and bring up reinforcements. Bugbear attacks are coordinated, and their tactics are sound if not brilliant.
Skills: Bugbears have a +4 racial bonus on Move Silently checks.