Braxat
Large Monstrous Humanoid — CR 9
Braxat is a D&D 3.5 monster from —. CR 9, HD 10d8+50 (95 hp).
- Hit Dice
- 10d8+50 (95 hp)
- Initiative
- +1
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +10/+20
- Attack
- Huge greatclub +16 melee
- Full Attack
- Huge greatclub +16/+11 melee and gore +10 melee
- STR
- 23
- DEX
- 12
- CON
- 20
- INT
- 15
- WIS
- 12
- CHA
- 11
- Fort / Ref / Will
- +8 / +8 / +10
- Challenge Rating
- 9
- Alignment
- Usually neutral evil
- Organization
- Solitary, pair, gang (3-6), warband (7-12), or tribe (20-80)
- Treasure
- Standard
- Level Adjustment
- +7
Special Abilities
Feats
Description
Attack/Defense Modes: mind thrust, mind blast/thought shield, empty mind.
Spell-Like Abilities (Sp): At will - blink; 1/day - confusion, feeblemind. Caster level 8th; save DC 10 + spell level.
Braxats relish the hunt. They delight in their victims' fear and like to prolong the agony of their prey by stalking it for long periods, using their telepathy to create false hopes, and then crushing those hopes with new ambushes. Alternatively, braxats may send their victims telepathic taunts, detailing the grisly fate that awaits them after capture.
In combat, braxats are cruel and cunning. They prefer to soften up opponents with mind blasts and psionic assaults before closing in for the kill. They usually save their breath weapons for particularly stubborn foes. Once the opponents are damaged, the braxats wade into combat with their greatclubs.