Bone Bugbear

Medium Undead — CR 7

Realmshelps (RH)3.5
Hit Dice
8d12 (52 hp)
Initiative
+6
Speed
30 ft, 30 ft.
Armor Class
21, touch 15, flat-footed 21
Base Attack / Grapple
+4/-1
Attack
+1 short sword +12 melee, or 2 claws +9 melee Full Attack: +1 short sword +12 melee, or 2 claws +9 melee
STR
19
DEX
22
INT
15
WIS
13
CHA
10
Fort / Ref / Will
+4 / +13 / +3
Challenge Rating
7
Alignment
Chaotic Evil

Special Abilities

Sneak attack +3d6

Feats

Bone Bugbear* (CR 7)

Medium Undead
Alignment: Chaotic Evil
Initiative: +6; Senses: darkvision 60 ft., Listen +9, and Spot +11

AC: 21 (+5 Dex, +2 natural, +3 masterwork studded leather, +1 masterwork small steel shield), touch 15, flat-footed 21
Hit Dice: 8d12 (52 hp)
Fort +4, Ref +13, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple -1
Attack: +1 short sword +12 melee, or 2 claws +9 melee
Full Attack: +1 short sword +12 melee, or 2 claws +9 melee
Damage: +1 short sword 1d6+4/19-20, claw 1d4+4
Special Attacks/Actions: Sneak attack +3d6 Abilities: Str 19, Dex 22, Con -, Int 15, Wis 13, Cha 10
Special Qualities: evasion, immunities, traps, uncanny dodge (Dex bonus to AC), undead traits (5th-level bugbear rogue.)
Feats: Alertness; Great Fortitude; Weapon Finesse (short sword)
Skills: Balance +8, Bluff +13, Climb +10, Diplomacy +2, Hide +11, Intimidate +7, Listen +9, Move Silently +12, Sleight of hand +13, Spot +11, Survival +6, and Tumble +12
Advancement: By character class Climate/Terrain: Any underground
Organization: Solitary, pair, gang (3-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)
Treasure/Possessions: Standard

Description

Bone Bugbear* (CR 7)

Medium Undead
Alignment: Chaotic Evil
Initiative: +6; Senses: darkvision 60 ft., Listen +9, and Spot +11

AC: 21 (+5 Dex, +2 natural, +3 masterwork studded leather, +1 masterwork small steel shield), touch 15, flat-footed 21
Hit Dice: 8d12 (52 hp)
Fort +4, Ref +13, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple -1
Attack: +1 short sword +12 melee, or 2 claws +9 melee
Full Attack: +1 short sword +12 melee, or 2 claws +9 melee
Damage: +1 short sword 1d6+4/19-20, claw 1d4+4
Special Attacks/Actions: Sneak attack +3d6 Abilities: Str 19, Dex 22, Con -, Int 15, Wis 13, Cha 10
Special Qualities: evasion, immunities, traps, uncanny dodge (Dex bonus to AC), undead traits (5th-level bugbear rogue.)
Feats: Alertness; Great Fortitude; Weapon Finesse (short sword)
Skills: Balance +8, Bluff +13, Climb +10, Diplomacy +2, Hide +11, Intimidate +7, Listen +9, Move Silently +12, Sleight of hand +13, Spot +11, Survival +6, and Tumble +12
Advancement: By character class Climate/Terrain: Any underground
Organization: Solitary, pair, gang (3-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)
Treasure/Possessions: Standard

Combat

Bone Bugbear* (CR 7)

Medium Undead
Alignment: Chaotic Evil
Initiative: +6; Senses: darkvision 60 ft., Listen +9, and Spot +11

AC: 21 (+5 Dex, +2 natural, +3 masterwork studded leather, +1 masterwork small steel shield), touch 15, flat-footed 21
Hit Dice: 8d12 (52 hp)
Fort +4, Ref +13, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple -1
Attack: +1 short sword +12 melee, or 2 claws +9 melee
Full Attack: +1 short sword +12 melee, or 2 claws +9 melee
Damage: +1 short sword 1d6+4/19-20, claw 1d4+4
Special Attacks/Actions: Sneak attack +3d6 Abilities: Str 19, Dex 22, Con -, Int 15, Wis 13, Cha 10
Special Qualities: evasion, immunities, traps, uncanny dodge (Dex bonus to AC), undead traits (5th-level bugbear rogue.)
Feats: Alertness; Great Fortitude; Weapon Finesse (short sword)
Skills: Balance +8, Bluff +13, Climb +10, Diplomacy +2, Hide +11, Intimidate +7, Listen +9, Move Silently +12, Sleight of hand +13, Spot +11, Survival +6, and Tumble +12
Advancement: By character class Climate/Terrain: Any underground
Organization: Solitary, pair, gang (3-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)
Treasure/Possessions: Standard