Boggle
Small Monstrous Humanoid — CR 3
Boggle is a D&D 3.5 monster from —. CR 3, HD 4d8 (18 hp).
- Hit Dice
- 4d8 (18 hp)
- Initiative
- +9
- Speed
- land 40 ft, 40 ft., climb 30 ft.
- Base Attack / Grapple
- +4/-5
- Attack
- Claw +5 melee
- Full Attack
- 2 claws +5 melee and bite +0 melee
- STR
- 10
- DEX
- 21
- CON
- 11
- INT
- 5
- WIS
- 8
- CHA
- 6
- Fort / Ref / Will
- +1 / +9 / +3
- Challenge Rating
- 3
- Alignment
- Usually chaotic neutral
- Organization
- Solitary, pair, or crew (3-5)
- Treasure
- 50% coins, 50% goods, no items
- Level Adjustment
- +3
Special Abilities
Feats
Description
Improved Grab (Ex): If a boggle hits an opponent of up to one size category larger than itself with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +5). If it hits with both claws, it can also rend in the same round. The boggle has the option to conduct the grapple normally or simply use its claw to hold the opponent (-20 penalty on grapple check, but the boggle is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals claw damage.
Boggles are a cowardly lot. They taunt, bluster, and scold in their gibbering language, but always from a distance. If they know intruders are approaching, they often use their grease ability to make a section of floor slippery ahead of time, so that they can easily steal baubles from anyone who falls. When forced to fight, a boggle prefers to climb a wall and leap down on prey from above, so that it can bring its hind claws to bear for rending.