Blightspawned Treant

Huge Plant — CR 9

Realmshelps (RH)3.5
Hit Dice
7d8+42 (73 hp)
Initiative
-1
Speed
30 ft, 30 ft.
Armor Class
20, touch 7, flat-footed 20
Base Attack / Grapple
+5/+24
Attack
Slam +14 melee Full Attack: 2 slams +14 melee
STR
33
DEX
8
CON
23
INT
12
WIS
14
CHA
10
Fort / Ref / Will
+11 / +1 / +6
Challenge Rating
9
Alignment
Always neutral evil

Special Abilities

DR 10/slashingAnimate treesblight touchcreate spawndouble damage against objectstrample

Feats

Blightspawned Treant* (CR 9)

Huge Plant
Alignment: Always neutral evil
Initiative: -1 (Dex); Senses: Listen +7 and Spot +7

AC: 20 (-2 size, -1 Dex, +13 natural), touch 7, flat-footed 20
Hit Dice: 7d8+42 (73 hp); DR: 10/slashing
Fort +11, Ref +1, Will +6 Speed: 30 ft.
Space: 15 ft./15 ft.
Base Attack +5; Grapple +24
Attack: Slam +14 melee
Full Attack: 2 slams +14 melee
Damage: Slam 2d6+11
Special Attacks/Actions: Animate trees, blight touch, create spawn, double damage against objects, trample Abilities: Str 33, Dex 8, Con 23, Int 12, Wis 14, Cha 10
Special Qualities: fire vulnerability, plant traits, undead transformation
Feats: Improved Sunder; Iron Will; Power Attack
Skills: Diplomacy +2, Hide -9, Intimidate 4, Knowledge (any one) +6, Listen +7, Sense Motive +7, Spot +7, and Survival +7
Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan) Climate/Terrain: Any land
Organization: Gang (2-5)
Treasure/Possessions: None

Description

Blightspawned Treant* (CR 9)

Huge Plant
Alignment: Always neutral evil
Initiative: -1 (Dex); Senses: Listen +7 and Spot +7

AC: 20 (-2 size, -1 Dex, +13 natural), touch 7, flat-footed 20
Hit Dice: 7d8+42 (73 hp); DR: 10/slashing
Fort +11, Ref +1, Will +6 Speed: 30 ft.
Space: 15 ft./15 ft.
Base Attack +5; Grapple +24
Attack: Slam +14 melee
Full Attack: 2 slams +14 melee
Damage: Slam 2d6+11
Special Attacks/Actions: Animate trees, blight touch, create spawn, double damage against objects, trample Abilities: Str 33, Dex 8, Con 23, Int 12, Wis 14, Cha 10
Special Qualities: fire vulnerability, plant traits, undead transformation
Feats: Improved Sunder; Iron Will; Power Attack
Skills: Diplomacy +2, Hide -9, Intimidate 4, Knowledge (any one) +6, Listen +7, Sense Motive +7, Spot +7, and Survival +7
Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan) Climate/Terrain: Any land
Organization: Gang (2-5)
Treasure/Possessions: None

Combat

Blightspawned Treant* (CR 9)

Huge Plant
Alignment: Always neutral evil
Initiative: -1 (Dex); Senses: Listen +7 and Spot +7

AC: 20 (-2 size, -1 Dex, +13 natural), touch 7, flat-footed 20
Hit Dice: 7d8+42 (73 hp); DR: 10/slashing
Fort +11, Ref +1, Will +6 Speed: 30 ft.
Space: 15 ft./15 ft.
Base Attack +5; Grapple +24
Attack: Slam +14 melee
Full Attack: 2 slams +14 melee
Damage: Slam 2d6+11
Special Attacks/Actions: Animate trees, blight touch, create spawn, double damage against objects, trample Abilities: Str 33, Dex 8, Con 23, Int 12, Wis 14, Cha 10
Special Qualities: fire vulnerability, plant traits, undead transformation
Feats: Improved Sunder; Iron Will; Power Attack
Skills: Diplomacy +2, Hide -9, Intimidate 4, Knowledge (any one) +6, Listen +7, Sense Motive +7, Spot +7, and Survival +7
Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan) Climate/Terrain: Any land
Organization: Gang (2-5)
Treasure/Possessions: None