Blightspawned Treant
Huge Plant — CR 9
- Hit Dice
- 7d8+42 (73 hp)
- Initiative
- -1
- Speed
- 30 ft, 30 ft.
- Armor Class
- 20, touch 7, flat-footed 20
- Base Attack / Grapple
- +5/+24
- Attack
- Slam +14 melee Full Attack: 2 slams +14 melee
- STR
- 33
- DEX
- 8
- CON
- 23
- INT
- 12
- WIS
- 14
- CHA
- 10
- Fort / Ref / Will
- +11 / +1 / +6
- Challenge Rating
- 9
- Alignment
- Always neutral evil
Special Abilities
DR 10/slashingAnimate treesblight touchcreate spawndouble damage against objectstrample
Feats
Blightspawned Treant* (CR 9)
Huge Plant
Alignment: Always neutral evil
Initiative: -1 (Dex); Senses: Listen +7 and Spot +7
Hit Dice: 7d8+42 (73 hp); DR: 10/slashing
Fort +11, Ref +1, Will +6 Speed: 30 ft.
Space: 15 ft./15 ft.
Base Attack +5; Grapple +24
Attack: Slam +14 melee
Full Attack: 2 slams +14 melee
Damage: Slam 2d6+11
Special Attacks/Actions: Animate trees, blight touch, create spawn, double damage against objects, trample Abilities: Str 33, Dex 8, Con 23, Int 12, Wis 14, Cha 10
Special Qualities: fire vulnerability, plant traits, undead transformation
Feats: Improved Sunder; Iron Will; Power Attack
Skills: Diplomacy +2, Hide -9, Intimidate 4, Knowledge (any one) +6, Listen +7, Sense Motive +7, Spot +7, and Survival +7
Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan) Climate/Terrain: Any land
Organization: Gang (2-5)
Treasure/Possessions: None
Description
Blightspawned Treant* (CR 9)
Huge Plant
Alignment: Always neutral evil
Initiative: -1 (Dex); Senses: Listen +7 and Spot +7
Hit Dice: 7d8+42 (73 hp); DR: 10/slashing
Fort +11, Ref +1, Will +6 Speed: 30 ft.
Space: 15 ft./15 ft.
Base Attack +5; Grapple +24
Attack: Slam +14 melee
Full Attack: 2 slams +14 melee
Damage: Slam 2d6+11
Special Attacks/Actions: Animate trees, blight touch, create spawn, double damage against objects, trample Abilities: Str 33, Dex 8, Con 23, Int 12, Wis 14, Cha 10
Special Qualities: fire vulnerability, plant traits, undead transformation
Feats: Improved Sunder; Iron Will; Power Attack
Skills: Diplomacy +2, Hide -9, Intimidate 4, Knowledge (any one) +6, Listen +7, Sense Motive +7, Spot +7, and Survival +7
Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan) Climate/Terrain: Any land
Organization: Gang (2-5)
Treasure/Possessions: None
Combat
Blightspawned Treant* (CR 9)
Huge Plant
Alignment: Always neutral evil
Initiative: -1 (Dex); Senses: Listen +7 and Spot +7
Hit Dice: 7d8+42 (73 hp); DR: 10/slashing
Fort +11, Ref +1, Will +6 Speed: 30 ft.
Space: 15 ft./15 ft.
Base Attack +5; Grapple +24
Attack: Slam +14 melee
Full Attack: 2 slams +14 melee
Damage: Slam 2d6+11
Special Attacks/Actions: Animate trees, blight touch, create spawn, double damage against objects, trample Abilities: Str 33, Dex 8, Con 23, Int 12, Wis 14, Cha 10
Special Qualities: fire vulnerability, plant traits, undead transformation
Feats: Improved Sunder; Iron Will; Power Attack
Skills: Diplomacy +2, Hide -9, Intimidate 4, Knowledge (any one) +6, Listen +7, Sense Motive +7, Spot +7, and Survival +7
Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan) Climate/Terrain: Any land
Organization: Gang (2-5)
Treasure/Possessions: None