Blackroot Marauder
Medium Construct — CR 5
Blackroot Marauder is a D&D 3.5 monster from —. CR 5, HD 8d10 (64 hp).
- Hit Dice
- 8d10 (64 hp)
- Initiative
- +1
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +6/+10
- Attack
- Claw +10 melee or thorns +7 ranged
- Full Attack
- 2 claws +10 melee or thorns +7 ranged
- STR
- 18
- DEX
- 12
- INT
- 10
- WIS
- 14
- CHA
- 10
- Fort / Ref / Will
- +2 / +3 / +4
- Challenge Rating
- 5
- Alignment
- Usually neutral evil
- Organization
- Solitary or gang (2-4)
- Treasure
- Standard
- Level Adjustment
- +8
Special Abilities
Feats
Description
Blackroot marauders are deadly foes due to their patience and skill for fading into the terrain in dense, forested areas. A marauder might remain still for weeks on end by a forest trail, silently waiting for its prey to fall into its trap. A swarm of marauders might slowly creep up on an encampment or castle, shifting into position so slowly that their prey fails to notice the gradual rise in the number of trees and the density of the underbrush in the area.