Blackroot Marauder

Medium Construct — CR 5

()Updated 3.5

Blackroot Marauder is a D&D 3.5 monster from —. CR 5, HD 8d10 (64 hp).

Hit Dice
8d10 (64 hp)
Initiative
+1
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+6/+10
Attack
Claw +10 melee or thorns +7 ranged
Full Attack
2 claws +10 melee or thorns +7 ranged
STR
18
DEX
12
INT
10
WIS
14
CHA
10
Fort / Ref / Will
+2 / +3 / +4
Challenge Rating
5
Alignment
Usually neutral evil
Organization
Solitary or gang (2-4)
Treasure
Standard
Level Adjustment
+8

Special Abilities

PoisonThornsDetect GoodNatural CamouflageRestful State

Feats

Blackroot marauders are deadly foes due to their patience and skill for fading into the terrain in dense, forested areas. A marauder might remain still for weeks on end by a forest trail, silently waiting for its prey to fall into its trap. A swarm of marauders might slowly creep up on an encampment or castle, shifting into position so slowly that their prey fails to notice the gradual rise in the number of trees and the density of the underbrush in the area.

Description

Blackroot marauders are deadly foes due to their patience and skill for fading into the terrain in dense, forested areas. A marauder might remain still for weeks on end by a forest trail, silently waiting for its prey to fall into its trap. A swarm of marauders might slowly creep up on an encampment or castle, shifting into position so slowly that their prey fails to notice the gradual rise in the number of trees and the density of the underbrush in the area.