Belgoi

Medium Humanoid (Belgoi, Psionic) — CR 2

()Updated 3.5

Belgoi is a D&D 3.5 monster from —. CR 2, HD 4d8 (18 hp).

Hit Dice
4d8 (18 hp)
Initiative
+1
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+3/+4
Attack
Claw +4 melee
Full Attack
2 claws +4 melee
STR
13
DEX
13
CON
10
INT
7
WIS
14
CHA
13
Fort / Ref / Will
+1 / +5 / +3
Challenge Rating
2
Alignment
Usually lawful evil
Organization
Gang (4-9), tribe (10-40 plus 50% noncombatants and 1 4th-level leader and 13 2nd-level sergeants and 16 inixes or 1d6 kanks).
Treasure
Standard
Level Adjustment
+4

Special Abilities

Constitution DrainPsi-like Abilities

Feats

* Included augmentation for the belgoi's manifester level. Belgoi Society Belgois eke out their meager survival by eating the foes they ambush. They have no stomach for a fair fight, and the entire tribe usually moves on when merchant patrols or soldiers from a nearby city-states threaten them. They are nomadic and don't keep anything they can't carry. Because belgois are such notorious raiders of small villages and trade caravans, they're usually attacked on sight by armies and militias that guard smaller settlements. No dragon-king tolerates a belgoi tribe within five days travel of his city. Belgois like to sneak up on an encampment, then use attraction on the bells they wear to lure guards away from the safety of the camp. They then either attack the now defenseless camp or walk the guards into an ambush.

Description

* Included augmentation for the belgoi's manifester level. Belgoi Society Belgois eke out their meager survival by eating the foes they ambush. They have no stomach for a fair fight, and the entire tribe usually moves on when merchant patrols or soldiers from a nearby city-states threaten them. They are nomadic and don't keep anything they can't carry. Because belgois are such notorious raiders of small villages and trade caravans, they're usually attacked on sight by armies and militias that guard smaller settlements. No dragon-king tolerates a belgoi tribe within five days travel of his city. Belgois like to sneak up on an encampment, then use attraction on the bells they wear to lure guards away from the safety of the camp. They then either attack the now defenseless camp or walk the guards into an ambush.