Beholder, Bleeder

Large Aberration — CR 8

()Updated 3.5

Beholder, Bleeder is a D&D 3.5 monster from —. CR 8, HD 10d8+40 (85 hp).

Hit Dice
10d8+40 (85 hp)
Initiative
+6
Speed
land 20 ft, 20 ft., fly 30 ft. (good)
Base Attack / Grapple
+7/+13
Attack
Tentacle +9 melee
Full Attack
10 tentacles +9 melee
STR
14
DEX
14
CON
18
INT
14
WIS
14
CHA
12
Fort / Ref / Will
+7 / +5 / +9
Challenge Rating
8
Alignment
Usually lawful evil
Organization
Solitary
Treasure
Standard
Level Adjustment
+16

Special Abilities

Blood DrainTentacle GrappleAll-Around VisionBlood FeedingFlight

Feats

The bleeder cannot make grapple checks to pin, damage, or otherwise use any of the standard options available to a grappler. Instead, it merely continues to drain blood from its victim. The victim can attempt to break free as normal, but he takes a -2 penalty on his grapple check per tentacle attached to him beyond the first. The bleeder's tentacles are vulnerable to attack. A tentacle is AC 14 (-1 size, +2 Dex, +3 natural) and has 10 hit points. If its hit points are reduced to 0 or less, it is severed. A severed tentacle no longer causes Constitution damage via the blood drain ability. Damage dealt against a tentacle has no effect on the bleeder's overall hit point total. A bleeder can attack a single opponent with up to four tentacles each round. It cannot bring more than that number to bear against a single foe. Spending Constitution damage in this manner is a standard action that does not provoke an attack of opportunity. A bleeder can spend up to 1 point of Constitution per HD per round. The typical bleeder can spend up to io points of Constitution per round. Bleeders prefer to attack from ambush, particularly if they can strike from above. While bleeders usually attack a foe with their tentacles, their bulky, spherical bodies are suited to trampling opponents. A bleeder uses this attack mode to escape tight quarters.

Description

The bleeder cannot make grapple checks to pin, damage, or otherwise use any of the standard options available to a grappler. Instead, it merely continues to drain blood from its victim. The victim can attempt to break free as normal, but he takes a -2 penalty on his grapple check per tentacle attached to him beyond the first. The bleeder's tentacles are vulnerable to attack. A tentacle is AC 14 (-1 size, +2 Dex, +3 natural) and has 10 hit points. If its hit points are reduced to 0 or less, it is severed. A severed tentacle no longer causes Constitution damage via the blood drain ability. Damage dealt against a tentacle has no effect on the bleeder's overall hit point total. A bleeder can attack a single opponent with up to four tentacles each round. It cannot bring more than that number to bear against a single foe. Spending Constitution damage in this manner is a standard action that does not provoke an attack of opportunity. A bleeder can spend up to 1 point of Constitution per HD per round. The typical bleeder can spend up to io points of Constitution per round. Bleeders prefer to attack from ambush, particularly if they can strike from above. While bleeders usually attack a foe with their tentacles, their bulky, spherical bodies are suited to trampling opponents. A bleeder uses this attack mode to escape tight quarters.