Battle Horror
Medium Construct — CR 12
Battle Horror is a D&D 3.5 monster from —. CR 12, HD 20d10+20 (130 hp).
- Hit Dice
- 20d10+20 (130 hp)
- Initiative
- +6
- Speed
- land 40 ft, 40 ft., air walk 40 ft.
- Base Attack / Grapple
- +15/+23
- Attack
- Masterwork greatsword +25 melee or heavy crossbow +17 ranged
- Full Attack
- Masterwork greatsword +25/+20/+15 melee or heavy crossbow +17 ranged
- STR
- 26
- DEX
- 15
- INT
- 13
- WIS
- 16
- CHA
- 16
- Fort / Ref / Will
- +6 / +8 / +11
- Challenge Rating
- 12
- Alignment
- Usually lawful evil
- Organization
- Solitary
- Treasure
- 1/10 coins; standard goods; standard items
- Level Adjustment
- +4
Special Abilities
HardnessLuminousSee InvisibilityWeapon Power
Feats
Description
Battle horrors wade into combat without great heed to personal safety, relying on their innate toughness and mobility to carry them. Many battle horrors are found near trapped corridors and rooms, where pressure plates await land-bound combatants. Battle horrors can also be found posted near the ceilings of rooms and in other high elevations; few opponents expect something so cumbersome as a construct to be lurking in the rafters.