Battle Horror

Medium Construct — CR 12

()Updated 3.5

Battle Horror is a D&D 3.5 monster from —. CR 12, HD 20d10+20 (130 hp).

Hit Dice
20d10+20 (130 hp)
Initiative
+6
Speed
land 40 ft, 40 ft., air walk 40 ft.
Base Attack / Grapple
+15/+23
Attack
Masterwork greatsword +25 melee or heavy crossbow +17 ranged
Full Attack
Masterwork greatsword +25/+20/+15 melee or heavy crossbow +17 ranged
STR
26
DEX
15
INT
13
WIS
16
CHA
16
Fort / Ref / Will
+6 / +8 / +11
Challenge Rating
12
Alignment
Usually lawful evil
Organization
Solitary
Treasure
1/10 coins; standard goods; standard items
Level Adjustment
+4

Special Abilities

HardnessLuminousSee InvisibilityWeapon Power

Feats

Battle horrors wade into combat without great heed to personal safety, relying on their innate toughness and mobility to carry them. Many battle horrors are found near trapped corridors and rooms, where pressure plates await land-bound combatants. Battle horrors can also be found posted near the ceilings of rooms and in other high elevations; few opponents expect something so cumbersome as a construct to be lurking in the rafters.

Description

Battle horrors wade into combat without great heed to personal safety, relying on their innate toughness and mobility to carry them. Many battle horrors are found near trapped corridors and rooms, where pressure plates await land-bound combatants. Battle horrors can also be found posted near the ceilings of rooms and in other high elevations; few opponents expect something so cumbersome as a construct to be lurking in the rafters.