Basilisk, Abyssal Greater

Large Outsider (Augmented, Extraplanar) — CR 12

Monster Manual v.3.5 (MM), p. 243.5
Hit Dice
18d10+90 (189 hp)
Initiative
-1
Speed
Land 20 ft
Armor Class
17, touch 8, flat-footed 17
Base Attack / Grapple
+18/+29
Attack
Bite +25 melee (2d8+10)
Full Attack
Bite +25 melee (2d8+10)
STR
24
DEX
8
CON
21
INT
3
WIS
10
CHA
15
Fort / Ref / Will
+18 / +12 / +8
Challenge Rating
12
Alignment
Always Chaotic-Evil
Organization
Solitary or colony (3–6)
Treasure
Standard
Environment
Infinite Layers of the Abyss
Level Adjustment
Spell Resistance
23

Special Abilities

Petrifying GazeSmite GoodDamage ReductionResistance to ColdResistance to FireDarkvisionLow-Light VisionSpell Resistance

Feats

The creature looks like a thick-bodied reptile with eight legs. Rows of bony spines jut from its back, and its eyes glow with an eerie, pale green incandescence.

Description

Adventurers are likely to encounter these fiends of the underworld either in their native environment, barren wastelands of the Abyss, or summoned to the employ of some dark sorcerer. Servants of the demon lords make good use of the greater basilisk as guards and escorts.

Combat

A basilisk relies on its gaze attack, biting only when opponents come within reach. Though it has eight legs, its slow metabolism renders it relatively sluggish, so it does not expend energy unnecessarily. Intruders who flee a basilisk rather than fight can expect, at best, a halfhearted pursuit.

The save DC for the abyssal greater basilisk’s petrifying gaze (DC 21) is adjusted for its greater Hit Dice and higher Charisma score.

An abyssal greater basilisk’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Petrifying Gaze (Su): Turn to stone permanently, range 30 feet; Fortitude DC 21 negates. The save DC is Charisma-based.

Smite Good (Su): Once per day an abyssal greater basilisk can make a normal melee attack to deal an extra 18 points of damage against a good foe.

Skills: *The basilisk’s dull coloration and its ability to remain motionless for long periods of time grant it a +4 racial bonus on Hide checks in natural settings.