Baneguard
Medium Undead — CR 2
Baneguard is a D&D 3.5 monster from —. CR 2, HD 4d12 (26 hp).
- Hit Dice
- 4d12 (26 hp)
- Initiative
- +0
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +2/+5
- Attack
- Claw +5 melee or longsword +5 melee
- Full Attack
- 2 claws +5 melee or longsword +5 melee and claw +0 melee (1d4+1)
- STR
- 16
- DEX
- 11
- INT
- 9
- WIS
- 12
- CHA
- 13
- Fort / Ref / Will
- +1 / +1 / +5
- Challenge Rating
- 2
- Alignment
- Always neutral evil
- Organization
- Solitary, pair, or squad (3-10)
- Treasure
- Standard
- Level Adjustment
- +3
Special Abilities
Magic MissileBlink
Feats
Description
Baneguards are silent but intelligent servants of evil masters. These vile undead are capable of independent, reasoned, malevolent behavior. They can fight with any weapon or strike with their hands.
The clerics of Bane first developed the method of creating baneguards and kept it secret for many years, but the technique has long since spread to other evil faiths. The Thayan branch of Bane's church is especially fond of creating baneguards, and these creatures serve as temple guardians in Thayan trading enclaves throughout Faerûn. Because they are also quite popular among the followers of Velsharoon, demigod of liches, baneguards are found in great numbers in Skull Gorge and the Battle of Bones, at the southwestern tip of Anauroch.
Baneguards look exactly like ordinary animated skeletons. Only their magical powers set them apart from their lesser cousins.
A cleric of at least 14th level can create a baneguard using the create undead spell.