Badger, Dire

Medium Animal (good will) — CR 2

Monster Manual v.3.5 (MM), p. 623.5
Hit Dice
3d8+15 (28 hp)
Initiative
+3
Speed
Land 30 ft
Armor Class
16, touch 13, flat-footed 13
Base Attack / Grapple
+2/+4
Attack
Claw +4 melee (1d4+2)
Full Attack
2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
STR
14
DEX
17
CON
19
INT
2
WIS
12
CHA
10
Fort / Ref / Will
+7 / +6 / +4
Challenge Rating
2
Alignment
Always Neutral
Organization
Solitary or cete (2–5)
Treasure
None
Environment
Forests
Level Adjustment

Special Abilities

Feats

This squat, muscular creature is covered in wild, thick fur. Its stout legs end in clawed feet, and its pointed snout has a wide mouth full of sharp teeth.

Description

Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.

These vicious creatures tolerate no intrusions. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it’s moving through is very loose.

A dire badger is from 5 to 7 feet in length and can weigh up to 500 pounds.

Combat

Dire badgers attack with their sharp claws and teeth.

Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.