Aventi Sergeant

Medium Humanoid (Human, Aquatic) — CR 3

()Updated 3.5

Aventi Sergeant is a D&D 3.5 monster from —. CR 3, HD 3d10+6 (27 hp).

Hit Dice
3d10+6 (27 hp)
Initiative
+1
Speed
land 30 ft, 30 ft., swim 30 ft.
Base Attack / Grapple
+3/+5
Attack
Masterwork halberd +7 melee
Full Attack
Masterwork halberd +7 melee
STR
15
DEX
13
CON
14
INT
10
WIS
8
CHA
12
Fort / Ref / Will
+5 / +2 / +2
Challenge Rating
3
Alignment
Often lawful good
Organization
Squad (2-8), company (11-20 plus 2 3rd-level sergeants and 1 leader of 4th-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Treasure
Standard
Level Adjustment

Feats

Aventi are clever warriors who think in three dimensions, preferring to flank opponents by approaching them from both above and below, which tends to confuse surface-dwellers. They usually wear leather armor studded with copper rivets or tough shells, and wield piercing weapons such as spears and short swords, which are not affected by water resistance. The aventi sergeant presented here had the following ability scores before racial adjustment: Str 15, Dex 13, Con 14, Int 10, Wis 8, Cha 12. Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.

Description

Aventi are clever warriors who think in three dimensions, preferring to flank opponents by approaching them from both above and below, which tends to confuse surface-dwellers. They usually wear leather armor studded with copper rivets or tough shells, and wield piercing weapons such as spears and short swords, which are not affected by water resistance. The aventi sergeant presented here had the following ability scores before racial adjustment: Str 15, Dex 13, Con 14, Int 10, Wis 8, Cha 12. Aquatic Subtype Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.